Imperator Renevatio – Buildings
4 buildings, you’re mostly stuck with building 2-3 per province, and they all have the same cost and power scale. Quite boring, really.
I wanted to make a more nuanced approach to buildings, and have a greater flexibility (and usefulness), so I made “tiered” buildings.
Also, you now get a building slot per 4 pops (was 10?!), and Capital now gain 2 extra slots.
Changes:
Marketplace:
– now gives +1% Local Citizens Happiness.
– It does not give a local tax bonus.
– Only gives +2.5% Commerce Income.
– Cost reduced to 40, time to 90.
Training Camp:
– Changed name to Barracks
– Only gives +5% Local Manpower
– +5% Starting Experience.
Granary:
– +1% Local Population Growth
– +2.5% Local Slaves Happiness
New Buildings:
Tax Collectors:
– +5% Local Tax.
– Costs 40, time 90.
Magistrate:
– +1% Local Civilization Level.
– -1 Unrest
– Costs 100, time 180
Temple:
– +2% Local happiness for all pops.
– Costs 100, time 180
Workshop:
– +5% Local Slave output
– Costs 50, time 90
Scriptorium:
– +5% Local Citizen output
– Costs 50, time 90
Training Camp (New):
– +5% Local Freemen output
– Costs 50, time 90
Gladiator Pits:
– +5% Local Tribesmen output
– Costs 50, time 90
Local Militias:
– +0.02 City Provincial Loyalty
– +5% Defensiveness
– Costs 50, time 90
Military Camp:
– Local Fort +1, Local Supply Limit + 10%
– Costs 200, time 1800
Barricades:
– Local Fort +1, Local Hostile Attrition +10%
– Costs 200, time 1800
Star Fort:
– Local Fort +2
– Costs 200, time 1800