Tribals, Technopath and Militors

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Author: Grey Knight

Last revision: 9 Dec, 2024 at 00:06 UTC

File size: 23.4 KB

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Description:

Famine, slaver and scav raids, servant machines rebelling. Enough.

We leave our foolish tribe. Our technopath and their war servant machines, our right way of living, our supplies we took. These are our keys to a new tribe. A tribe sure to ascend.

Your faction will be a New Tribe.
Start with 1 mechanitor and 2 colonists.
Start with research: Basic mechtech
Start with research: Battery

Start with:
-Mechanoid: Militor
-Mechanoid: Militor
-Mechanoid: Militor
-Silver x200
-Pemmican x600
-Herbal medicine x25
-Component x44
-Steel x750
-Uranium club x2
-Plasteel x150
-Basic subcore
-Gold x30
-Skilltrainer (animals) x3
-Wood x750
-Muffalo x2

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Required DLC:

These DLC should be installed in order to use this item.


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