Ikko Universalis
Ikko Changelog
12-08-2024
Centers of Trade
Provincial Trade Power Buffs
Lvl 1 5 -> 15
Lvl 2 10 -> 30
Lvl 3 25 -> 50
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Static Modifiers
Dev Scaling Modifier 3% -> 4%
Culture Penalties
Sameish Culture;
Tax -15% -> -30%
Manpower -15% -> -30%
Sailors -10% -> -30%
Unrest 0 -> 3
Production (New) -30%
Unaccepted Culture
Tax -33% -> -50%
Manpower -33% -> -50%
Sailors -33% -> -50%
Unrest 2 -> 5
Production (New) -50%
Tolerance
Local Unrest 1 -> 1.5
Intolerance
Local Unrest -1.25 -> 2
Unrest
Manpower reduction (new) 2% per unrest, just like tax
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Global Static
Merchants 2 -> 3
Tolerance Heathen -3 -> -5
Tolerance Heretic -2 -> -3
Global Manpower Pool 10 Years -> 7 Years
Accepted Cultures 2 -> 3
Splendor 1 -> 2
Being at Peace
War Exhaustion -0.1 -> 0.25
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Warfare
Flat Increase to Shock of 1 at Tech 3 Mil
Incentivize Cavalry Power historically
Tech 6 Arquebus
Infantry Fire 0.20 -> 0.50
Tech 11 Matchlock Musket
Infantry Fire +0.75
Morale Bonuses;
New 0.50 Morale at Techs;
Tech 8
Tech 15 (Change from +1 to 0.50)
Tech 19
Tech 29
Tech 18
Carbine Cavalry Fire +1
Tech 20
Killing Grounds
Artillery Fire +0.50
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Defines
Vassalation Max Dev Cap 100 -> 500
March Base Dev Cap 200 -> 1000
Warning Years 20 -> 5
Months Before Total Defeat 60 -> 36
Mandate;
Bonus Per Stab 0.4 -> 0.6
Prosperty 0.04 -> 0.05
Tributary Dev 0.15 -> 0.2
Above Force Limit 2 -> 4 (not sure what means but being above forcelimit gonna be suckier)
Base Mana 3 -> 4
National Focus Instead of -1 to gain +2, is now a flat +2
Change National Focus Years 25 -> 10
Base Tech Cost 600 -> 700
Gold Mines
Lowered Chance of Depletion by 1/5 times
Lowered impact off Inflation by 50%
Army Drilling
Yearly Gain 10 -> 50
General Increase Months 120 -> 60
Base MP Dev to Manpower 250 -> 200
Speed
Cavalry 0.7 – > 1.0
Infantry remains unchange
Artillery 0.7 -> 0.6
Combat Dice Sides 10 -> 6
Siege Days 30 -> 24
River Crossing Penaltry 1 -> 2
Max Rebel Supression 5 -> 15