Mali, Phoenicia & Timurids – Civ Set III
Mod is created for and tested on GK + BNW.
Mod adds three playable civilizations to the game.
I have ruined description while updating. Sorry for every Credit lacking currently.
Mali:
Unique Ability: Splendor of the Mansa – Gold, Salt or Ivory appears next to founded Cities.
Unique Unit: Skirmisher – composite bowman, Heals damage when destroys a unit.
Unique Building: Slave Market – +1 Gold for every 5 Citizens in this City. Extra Gold for each enemy unit killed nearby.
Timurdis:
Unique Ability: Ghazi – Territory of razed cities remains under your control.
Unique Unit: Jalair Cavalry – Bonus when fighting on tiles with fresh water and always heals if ends turn there.
Unique Building: Madrasah – University replacement; +1 Happiness; +2 Science if behind technological leader/+2 tourism otherwise.
Phoenicia:
Unique Ability: +2 Gold and Culture during We Love the King.
Unique Unit: Hippoi – Trireme replacement; can move through rival territory and speed up movement of stacked embarked unit by 2.
Unique Building: Sea Market – Lighthouse replacement; grants one random luxury resource (changing every 25 turns).