Kingdom of Jerusalem, Papal States & Sioux – Civ Set II
Mod is created for and tested on GK + BNW.
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Credits
- Swiss Guard Icon[forums.civfanatics.com]
- Crusader Model[forums.civfanatics.com]
- Swiss Guard Model[forums.civfanatics.com]
- Music from Crusader Kings soundtrack
- hokath – text
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Civilizations
- Kingdom of Jerusalem
leader: Baldwin IVUA <Crusade> +1 Trade Route available for each owned Holy City. You become a founder of Religion upon conquering Holy City if you have no religion yet.
UU <Crusader> Longswordsman replacement; +33% combat bonus near Holy Cities; cheaper to train.
UB <Templar House> Bank replacement; Caravans and Cargo Ships originating from this city are not destroyed if plundered. Is available at Chivalry. - Papal States
leader: Gregory XIIIUA <Syncretism> You found a religion instantly when there are no more religions available. If you found a religion on your own, it is instantly enhanced.
UU <Swiss Guard> Pikeman replacement:- Can be expended in the city for a Pontifical Swiss Guard building (+2 Culture, +1 Defense) after discovering Metallurgy.
- Stronger near Capital.
UU <Grand Inquisitior> Great General replacement:
- Can annex the City-State, in which at least 85% of Citizens is following your religion
- Can Convert all your cities to your religion, and remove heresy from foreign cities following your religion (which may result in Population loss there).
- Sioux Tribe
leader: Sitting BullUA <Happy Hunting Ground> Military units claim first neutral or enemy tile in working radius of your city.
UU <Zuya Wicasa> lancer replacement:- Cheaper to build.
- Upgrade into Cavalry.
UB <Akíchita Tipi> Barracks replacement:
- Land units start with extra random promotion (but without +15XP).
- +1 Happiness per 9 land workable tiles.