Flanders, Goths & Switzerland – Civ Set XIII

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Author: Teddyk

Last revision: 8 Feb, 2020 at 11:37 UTC

File size: 32.13 MB

On Steam Workshop

Description:

Mod is created for and tested on GK + BNW.

Credits

Civilizations

  • County of Flanders
    leader: Robert III

    UA <Low Countries> Cities gain +1 Food for every food-providing land tile in working radius being worked by your other city.
    UU <Goedendag> pikeman replacement; each turn switches between +33% vs Mounted/+33% vs Wounded/+33% on Rough Terrain.
    UB <Craft Guild> Workshop, +3 Produciton if City has two different types of Specialists.

  • Gothic Empire
    leader: Alaric I

    UA <No City is Eternal> Can destroy World Wonders in captured cities for instant bonus.
    UU <Gadrauht> Spearman replacement; Instead of choosing promotion, Gadrauht can recruit new Gadrauht unit (which not possess this ability). In opposite to Spearman, Gadrauht has no defensive bonus against mounted units.
    UB <Stronghold> Barracks replacement; available instantly, provides +1 Food and +1 Culture when city is training melee, mounted or archer units.

  • Swiss Confederation
    leader: Henri Dufour

    UA <Confoederatio Helvetica> Your cities provide bonuses similar to the City-States’ ones that can be acquired by Gold or sold to the other civilizations.
    UU <Reislaufer> Pikeman replacement; 19 Combat Strength.
    UB <Watch Workshop> Windmill replacement; May be built in all cities, extremely cheap – 60% cost, +100% production towards Research and Wealth (no bonus towards building production)