Flanders, Goths & Switzerland – Civ Set XIII
Mod is created for and tested on GK + BNW.
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Credits
- Model by danrell[forums.civfanatics.com]
- Model by Nutty/Civitar[forums.civfanatics.com]
- hokath – Flanders design/text
- Anno 1701 soundtrack
- Empire Total War soundtrack
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Civilizations
- County of Flanders
leader: Robert IIIUA <Low Countries> Cities gain +1 Food for every food-providing land tile in working radius being worked by your other city.
UU <Goedendag> pikeman replacement; each turn switches between +33% vs Mounted/+33% vs Wounded/+33% on Rough Terrain.
UB <Craft Guild> Workshop, +3 Produciton if City has two different types of Specialists. - Gothic Empire
leader: Alaric IUA <No City is Eternal> Can destroy World Wonders in captured cities for instant bonus.
UU <Gadrauht> Spearman replacement; Instead of choosing promotion, Gadrauht can recruit new Gadrauht unit (which not possess this ability). In opposite to Spearman, Gadrauht has no defensive bonus against mounted units.
UB <Stronghold> Barracks replacement; available instantly, provides +1 Food and +1 Culture when city is training melee, mounted or archer units. - Swiss Confederation
leader: Henri DufourUA <Confoederatio Helvetica> Your cities provide bonuses similar to the City-States’ ones that can be acquired by Gold or sold to the other civilizations.
UU <Reislaufer> Pikeman replacement; 19 Combat Strength.
UB <Watch Workshop> Windmill replacement; May be built in all cities, extremely cheap – 60% cost, +100% production towards Research and Wealth (no bonus towards building production)