Wolfenstein: The New Order & The Old Blood Weapons Pack
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Adds (almost) every weapon from Wolfenstein: The New Order and The Old Blood.
– Trench Knife
– Kitchen Knife
– Knife 1946
– Knife 1960
– Handgun 1946
– Goldene Pistole
– Handgun 1960
– Handgun 1960 Lunar Base Version
– Assault Rifle 1946
– Assault Rifle 1946-T
– Assault Rifle 1960
– AR Marksman/Laser Rifle
– Bombenschuss
– Double-Barreled Shotgun
– Sawed-Off Shotgun
– Automatic Shotgun
– Schockhammer 1946
– Maschinengewehr 1946
– Maschinengewehr 1960
– Lasercutter
– Laserkraftwerk
– Kampfpistole (Flawed)
– Thompson SMG
Q: TNC weapons?
A: Idk. I’ve got problems with scripting some weapons, like Lasergewehr, Dieselgewehr, Dieselkraftwerk, Übergewehr. If you’ve got any ideas how can I do it and you’d like to help me, contact me.
Q:RTCW weapons?
A: Yes, in the future.
Q:Wolfenstein NPCs?
A: Released. https://steamcommunity.com/sharedfiles/filedetails/?id=2856881304
Q:Grenades?
A:No, Stielhandgranate is already in PPG, but idk how can I code the EMP Grenade.
– MG46 custom sound effect is bugged.
– Muzzleflashes in some weapons are bugged. (Idk if can I fix it.)
– Handgun 1960 should burst fire.
– Machine Games – Wolfenstein: TNO/TOB
– https://steamcommunity.com/sharedfiles/filedetails/?id=2758313672 – Working laser weapon code
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04.10.2022
– Mod category has a new icon
– Improved the Laserkraftwerk sprite
– Kampfpistole has now custom sound effect and fixed collision box
– Decreased the Laserkraftwerk firerate to match the original
– Energy based weapons (Expect the Lasercutter) have now more inaccuracy
23.08.2022
– Added melee weapons
– AR60 sprite is now correct in size
– Slightly improved some other sprites
– Energy based weapons are no longer too heavy
– Weapons are more powerful