Base Classes Plus
I wanted a mod that keeps the base classes and gives them another row of perks. I only found ones that changed half of the classes or reworked them too much, so I made my own.
Adds a third perk path, with five perks each, to the four base classes to keep them in line with most modded classes. This still lets them get XCOM perks as well.
Ranger: Survivalist – I wanted rangers to be more comfortable being close to the enemies in non ideal cover, also gives them a rupture attack for fun.
shattering force – Melee attacks shred armor.
preservation – When your concealment is broken, gain bonus defense for a few turns.
keep your head down – Half cover counts as full, -5 aim from half cover.
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adrenaline – Kills grant Shield.
flatline – Fire a shot with your primary weapon that deals additional damage and applies Rupture.
Sharpshooter: Assassin – Sharpshooters do good damage and I didn’t want to give them 1 AP shots so I just reinforced the damage they do and gave them a little more multi-target.
phantom – Soldier is not revealed when squad is revealed.
concentration – Your grazing shots are automatically upgraded to normal hits.
double tap – Take a shot, then take another action.
bloodlet – Standard shots from your primary weapon or a pistol now cause bleeding.
piercing shot – Fires a shot that penetrates multiple targets, destroys cover.
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Grenadier: Defender – These perks should help grenadiers with overwatch and suppression shots even without good aim, it also helps protect allies a bit.
the bigger they are – Grants bonus aim against targets that cannot take cover.
proximity bomber – Grants a free proximity mine.
opportunist – Reaction fire shots now ignore half of cover bonuses.
predator – Grants bonus aim and critical chance against enemies that are flanked or out of cover.
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deadly haze – Grenades debuff enemy damage, increases amount of fire, gas, etc.
Specialist: Supporter – Specialist further support allies and now can control if an enemy can move or not.
flush – Accurate shot with reduced damage, forces target to move.
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maim – Fire a shot with your primary weapon that immobilizes the target until the end of their next turn.
resupply – Refill the primary weapon ammo of all allies.
electric bullet – Electric damage + AP + disable shield + reduce hack.
redoubt protocol – Place a barrier on multiple allies in an aoe.
Required items:
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Mitzruti's Perk Pack — Steam Workshop
[WOTC] Extended Perk Pack — Steam Workshop
[WOTC] Community Promotion Screen — Steam Workshop
