Small Distribution Office etc Pack
Originally distributed by Lexii as:
Small car depot. Requires few resources to build. Accommodates 3 cars.
A car depot for 1 car has been added. [Translated from the original Russian, I think it means a distribution office for road vehicles, rather than road depot]
https://steamcommunity.com/sharedfiles/filedetails/?id=2280197919&searchtext=distribution
These are his 3D models, and I am happy to credit his work. But I have adapted the mod to put asphalt, gravel and mud bases for parking in front of the buildings, as requested by people in his comments.
I also added the ability to refuel your vehicles here (other than on the most simple ones with mud parking, where I assumed you might want to use these on a very early start with horses). Let’s assume there are storage barrels inside the buildings, there is no fuel storage tanks visible 😉 Because the mud versions don’t have fuel they don’t need a vehicle station to drop off/pick up resources, and that is hidden. Plus they don’t ever use electricity.
I fixed the text, which was massive and floating in midair. And I gave the buildings a more reasonable cost (even boards are not free and they clearly have a corrugated iron roof, so some steel is required!). But on an early start you can choose to build the mud version, which is cheaper than the gravel or asphalt versions, and many times cheaper than a vanilla Dist, because these are wooden boards (huts) not brick/concrete buildings.
I also included the ability to provide maintenance from inside the garages. That functionality is not yet fully implemented in the game, but it should reduce wear and tear on the vehicles using these distribution offices.
Then I implemented both a one vehicle and three vehicle version of the building with the gravel forecourt as a Technical Office, and a three vehicle version as a Construction Office. These come with the vehicle wear and tear reduction and refueling. And finally, I adapted one of the 3 vehicle garages as a vehicle maintenance building, that will require some workers and resources to be sent to the building. So that should be a useful early start building for vehicle repair. If you have electricity enabled you don’t need to actually provide electricity to it for it to operate, though it will operate a little slower, but all buildings that you want to use refuelling will need electricity.
And I used the three door building as a small storage building. It has three vehicle stations, and no parking. The storage is arranged as three independent areas, so you could for example make one for food, one for alcohol and one for clothes. With three vehicle stations for loading/unloading it should be quite useful to extend a shop or small factory using a factory connection, without needing a cargo station.
I also created two tiny firestations, one vehicle each. Both have refueling, but one has the fire engine parked outside and the other has it inside. The outside one (with gravel forecourt) is nice to see the vehicle parked there, but takes up more space. The inside one allows the firestation to be placed right up against a road, if you want. It has no vehicle station for waste loading and fuel drop-off, but the game copes with that. Note that the building is not much bigger than the parking space inside it, if you use a particularly big model of fire engine it may clip through the walls, but it is definitely OK with vehicles up to 7m. such as the Mack, AC Series Firetruck (available from about 1917, you can get in the Workshop).
I implemented some skins (three different colours) that you can also download to go with this mod to get some variation of the colours, so every building in the pack (13 of them) can have four different colours..
Required items:
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Skins for Small Distribution Offices etc. - 1 — Steam Workshop
Skins for Small Distribution Offices etc - 3 — Steam Workshop
Skins for Small Distribution Offices etc. - 2 — Steam Workshop