Specialist Commanders
A series of specialist commanders bringing their unique expertise to the Mars mission. Each will provide their own breakthrough technologies and increased tech research rates for their own specialisation.
In game effects
Geneticist
– All Biotech research is 30% easier to complete, however all other tech trees are 10% more difficult to complete.
– Forever Young: Seniors can work and have children.
Low-G Architect
– All Engineering research is 30% easier to complete, however all other tech trees are 10% more difficult to complete.
– Dome Streamlining: Domes cost 50% less basic resources
Experimental Physicist
– All Physics research is 30% easier to complete, however all other tech trees are 10% more difficult to complete.
– Hull Polarisation: Buildings require maintenance less often.
Robotics Programmer
– All Robotics research is 30% easier to complete, however all other tech trees are 10% more difficult to complete.
– Superconducting Computing: Additional power is used to generate research.
Psychological Analyst
– All Social research is 30% easier to complete, however all other tech trees are 10% more difficult to complete.
– Vocation-Oriented Society: Colonists gain 10 bonus work performance when all their stats are in the green.
From the Author
Hey guys, just a small mod I created for a unique play through 😉
Suggestions are welcome. Please also check out my other mods found here