Phys_town_v2_fix
Finally, it’s upgraded and fixed.
So i changed alot under the city, now you have tunnels and little ways to reach your target on different ways.
-Create a Nav mesh for nextbot support.
-Solved the crashing issue at mapspawn.
-Player spawn now on different places, also at the old spawnarea but there is now little bit more light for our people
who are always so afraid.
Phys_town_v2 is released by now, this time with much better physical buildings and also better graphics.
Now we have some more things to discover:
Physical buildings:
9 small physical buildings
2 large physical buildings
1 park with pillar-statue
4 large freezed buildings
1 small freezed building
1 physical bridge
1 physical café
1 Brush building – Yes, the "Living House Nr. 5", some of you may know it as model, this time with furniture.
Of course I also added some catastrophies and a litte secret :3
because we cant give access to the nuclear bomb from the beginning.
Catastrophies:
1. Turbo Mossman – may be a Villager of Dark Messiah, but that does their motto also. (thanks to mitterdoo for the note on the translation error)
2 Energy fields – Multiplicates physical actions
3 Earthquake – guess what
4 Melonmaster – Homage to Dr. Robotnik from Sonic 2
5 Resonance cascade
6 Pingas! spheres
7 Nuclear bomb – (need nukepack)
8 P. G. monster :3
Credits
Map – Kunole
Particle effects – Skotty
Thanks SandKLetsPlay for your great Video