Hunter Enhanced and New Features
A: Yes. Hunters, have special behaviour in Half Life 2 Episode 2, during which they escort Striders. And during this behaviour they can shoot player and other npcs without taking it’s "shooting stance" and on the move. And this escort behaviour can be applied only to npc_strider (at least it was applied to only to Striders when I tested it). But if they will come near Strider that is standing still, they will switch to their default behaviour. Thats why Strider is constantly teleported towards player.
Q2.2 I have error similiar to this
[Hunter Enhanced and New Features] lua/autorun/server/hunterimprovement.lua:912: attempt to call method ‘AddEntityRelationship’ (a nil value)
1. CreateDirector – lua/autorun/server/hunterimprovement.lua:912
2. v – lua/autorun/server/hunterimprovement.lua:1062
3. unknown – lua/includes/modules/hook.lua:96
A: This happens because it conflicts with mods, that change npc’s relationships to each other. (INpc for example). You can off that function in Options -> DVI -> Hunter New Options -> Walk’N Shoot Director if you want to.
[Hunter Enhanced and New Features] lua/autorun/server/hunterimprovement.lua:371: bad argument #1 to ‘GetFlexWeight’ (number expected, got nil)
1. GetFlexWeight – [C]:-1
2. UpdateEyelidWeights – lua/autorun/server/hunterimprovement.lua:371
3. func – lua/autorun/server/hunterimprovement.lua:448
4. unknown – lua/includes/modules/hook.lua:247
A: This means that Hunter model doesn’t have parameters for faceposing. You probably have custom model that doesn’t have one.
A: Yes, Hunter requires Half-Life 2 Episode 2 downloaded and mounted.
A1: Hud: H0L-D4: Holographic Heads Up Display
A2: Map on gifs: gm_outllands_house
A3: Map on preview icon: ep2_outland_10, gm_dark forest
This mod """fixes""" and adds few features to Hunter npc from HL2:Ep2 such as
⦾ Directional Stagger Animation
⦾ ‘Eyes’ shrinking when flashlight is lit on them (broken a bit)
⦾ Death animation when "Keep Corpses" is enabled
⦾ Laughing when kills enemy
⦾ Added sounds for when Hunter slides after a charge attack
⦾ Added patting mechanic kinda like in E:Z2
⦾ Scanning ability that will activate when Hunter loses sight of it’s enemy (works kinda like Lions drone from R6S)
(CHECK VIDEO FOR DEMONSTRATION)
⦾ Ability that will allow player to "dodge" Hunter’s charge attack (not really dodge, kinda more like not taking damage when crouch-jumping)
⦾ Ability to extinguish itself when catches on fire
⦾ Charge attack speed gradually increases during Charge run
⦾ Added Walk’N Shoot ability (director system)
⦾ Explosion damage multiplier can be customized now
⦾Flechettes emit light and emit brighter light when explode
⦾Added alternative damage type to flechettes, so Hunters won’t dissolve enemies with their range fire
⦾ Added settings menu to change Hunter stats, they will save between sessions!
It is worth mentioning that settings of those features can be customized or turned off entirely in that menu.
updates will come probably. You can also suggest new things if you want. Or report a bug. That will be good too.
credits:
ChatGPT DVI – coding stuff
Chrumba – icon and gifs