Phys_town v1
Hello community,
today I want to show you another of my projects.
It’s the map "Phys_Town".
In this map you can find physical buildings, skyscrapers (freezed, non physical), catastrophes and a lot of space to fly around with your house and construct.
This map is very optimized. This guarantees a good fps-rate and Snapshot overflow won’t annoy you.
I recommend to play this map with more than 2 GB ram! If you got 2 GB or less, you may get disconnected with Snapshot overflow!
There exists an extra spawn area, disconnected from the map with a areaportal and fog (just for the players in the spawn room). The fog will disappear slow enough to load the content of the map (prevents Snapshot overflow).
Every wall module got 9 skins, the floors 25!
I recommend you to use the following tools on this map:
- Weight Tool
- Ballon Tool
- Hoverball Tool
You can start the following catastrophes:
- Tornado (everything near the tornado will get sucked and pushed to the sky) – you can’t control the random paths of the tornado through the world!
- Eathquake (will throw everything in the air)
- Levitate-field (2 buildings will get destroyed in the air)
- "UFO" (a orange ball with a lot of sparks will "clean" the city. Be careful! It will clear everywhere!)
- "death-wind" (wind will force your building to move around and break)
- falling rocks (some rocks falling in your buildings)
- hail of bombs (all into the bunkers!)
- Witch (shes laughing and flies with her broom through the buildings with unforeseen consequences!)
- Wind (will move your buildings slowly in the air)
The greatest feature is the new type of physical house. You can move them with ballons, hoverballs or just with cars! It allows you to play the film "Up" with your own ideas.
recommend for play
"Halflife 2 Episode 2"