Kisho Ninja Fix
This mod fixes the stat inconsistency which made regular kisho ninja better than their ‘improved’ Hattori and Tokugawa counterparts by reverting the poorly implemented change that caused it.
Standard Sengoku kisho ninjas units are now consistent with other variants.
ammo 11 ==> 2
attack 15 ==> 14
charge 22 ==> 20
defense 10 ==> 8
Kisho ninja in the vanilla game cost the same in custom battles as fire bombers despite being better by every metric including unit size. This makes ninja better bombers than the dedicated bomb unit by miles despite being assessed at the same value. This is why they originally had 2 ammo! They are primarily melee units.
Fots, Hattori, Tokugawa and avatar conquest variants still have their old stats and so remained untouched.
I believe this is the cleanest, most elegant and most vanilla consistent solution to this problem. Most other fixes involve distributing this errant buff to other ninja.