Pride of Hiigara (RE2)
This was a very fun build, and it was something I’ve been meaning to do for quite some time! There are some caveats and tradeoffs between Empyrion’s mechanics and the ship’s vertical orientation. These include:
1) When flying the ship in 3rd person, your camera will be far too high. This is a well-documented issue with the game. It can be compensated by pressing "page down" (many, many times) while in this 3rd person perspective, but this does not provide enough range without also flying the ship from the bottom. There is a interface to fly the ship at the bottom due to this.
2) The sideways ship means there’s a creative application of gravity generators. This also means you can’t walk around the ship, sans the bridge (or the bottom flight deck), if you aren’t in space. I figured this reasonably fits the story, since the Hiigaran mothership wouldn’t have landed on planets anyways.
3) The door is a separate ship, tagged as a dependency. There are three alignment blocks on the right-hand side of the door (and the ship). Moving the door just left and above these blocks, and then pushing the ship into those two faces (while docking/pushing the door down with c) should make for a perfect fit. Though, I find that sometimes the door "docks" when it’s rather far away from the ship. In this case, a quick tap on the spacebar will undock it and let you move it again until you can get it lined up just right. 3rd person view (with alt to free the camera) is key, and there are two pilot seats – one in the (what I think is) official location top-left and another down at the very bottom. The latter, I think, is easier to get a perspective with when docking, but either location allows reasonable visibility with the 3rd person camera. Some of the screenshots show this alignment and docking procedure against the alignment blocks.
4) I originally intended to make the ship 2.5 times larger than it currently is. At this size, it would have been "to scale" against my recent Hiigaran Destroyer ( https://steamcommunity.com/sharedfiles/filedetails/?id=3394691518 ). Unfortunately, the game limits block placement to about 125 blocks away from the ship’s center, so I kept it to +/- 110 for a total height of approximately 220 blocks (it would have needed to be 550 blocks for proper scale). Still, the destroyer fit – just barely, but it does dock into the ship. Unfortunately, since the game does not let a CV repair a CV, there might not be a lot of point to actually using it this way, but it’s still a lot of fun!
5) I might update the interior more at some point, but ran out of time. CPU limits must be disabled and the resource requirements are intense. But I think the only thing still missing are just a few storage controllers and containers (and there’s plenty of room for those).