Single Player Health

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Author: Parusoid

Last revision: 24 Nov, 2024 at 12:58 UTC

File size: 359.83 KB

On Steam Workshop

Description:

Lowers health of creatures to match Don’t Starve (DS) single player.

Which monsters are affected:
  • All mobs that had their Health Points (HP) increased in Don’t Starve Together (DST) in comparison to DS,
  • Boss Monsters exclusive to DST (Bee Queen, Antlion, Toadstool, Misery Toadstool, Fuelreaver, Shadow Pieces, Malbatross, Celestial Champion, Crab King, Eye of Terror, Twins of Terror),
  • Some lesser mobs exclusive to DST (Ewecus),

What has been changed:
  • In most cases HP has been halved,
  • Other cases involve reducing health more than half (i.e Toadstool, Ancient Guardian),
  • Health and/or count of minions spawned by bosses (Bee Queen, Klaus, Toadstool),
  • Effects that causes bosses to heal (Antlion, Ancient Fuelweaver),

Tweaks worth mentioning:

These are some of the mobs affected
Ancient Guardian
health to 2500 (down from 10000, matches Don’t Starve singe player)

Ancient Fuelweaver
health halved,
health required to enter phase 2 halved,
health gained from eating halved

Antlion
health halved,
health gained from eating halved

Dragonfly
health brought to aprox one third
stun damage down to 450
stun breakoff down to 900
stun resist down to 100

Toadstool
health to 7500 (down from 52500)
chops required to cut down sporecaps halved

Misery Toadstool
health to 13750 (down from 99999)
chops required to cut down sporecaps halved

Klaus
count of Krampi summoned 1-4 (down from 2-6)

Bee Queen
health brought to one fifth
count of Bee Guards summoned 2-3 (down from 4-5)
max Bee Guards: 4
Bee Guards health halved

Malbatross
health halved

Crab King
health halved
red gem health multiplier halved

Celestial Champion
health halved

Eye of Terror, Twins of Terror
health halved

Nightmare Werepig
health halved

and more…

"No Sweat" mode

Enable this to set all bosses health to 100 hp (disabled by default)