Baltimare Evacuation [Mission]

If you liked this item, please rate it up on Steam Workshop page.

Author: DUNKACCINO

Last revision: 20 Jul, 2024 at 20:13 UTC

File size: 12.43 MB

On Steam Workshop

Description:
Be it today or tomorrow, Baltimare will fall, and the rest of Southern Equestria with it…

Baltimare is a prominent port city on the Eastern coast of Southern Equestria. It has served as a major hub for military and civilian maritime services throughout its history, and its many factories aided Equestria as the Great War dragged on. However, Equestria’s defense began to crumble as a second front was opened in Southern Equestria. The entrenched lines on the northern front faltered and collapsed when divisions already on the main lines were forced to pull out to aid the southern front forces.

Despite help from her Allies, Equestria could no longer mount an effective defense as equipment shortages and heavy losses wore away at the war-weary nation, eventually resulting in the encirclement and loss of Canterlot. It soon became clear Southern Equestria could fall completely as well, and so plans were drawn to stage a major evacuation of combat capable forces using Baltimare’s numerous deep-water ports and dockyards, so that they may reinforce the rapidly retreating Northern lines. Changeling Armor rushed to cut the city off from the remaining units on the South Eastern lines, trapping half of Equestria’s forces in the region, thwarting a grand evacuation and leaving those outside the pocket with little room to escape.

It is now December of 1016. The forces stuck in Baltimare are dug in, with some resupply coming in with Hippogriffian escort by sea, turning the Charm City into a last-ditch fortress with a large civilian presence still in the city. Families who had previously hid in shelters during several bombing raids were now flooding the dockyards to board any ship they could get aboard. Many more stayed to aid the city’s defense through its local militia, knowing full well this fight could only end one way. The stage was set for one of the last major battles in Southern Equestria to take place, between the battered Equestrians and the reinvigorated Changelings, with no shortage of blood to fill the city’s streets.


Objective



Changeling Forces

have encircled Baltimare, providing them with numerous advantages to use in Wagon’s Point, including consistent armored support, air superiority, and high-quality equipment, all available for use in the city’s siege. However, they are limited in how many troops they can throw at the line, and must be extremely careful how they traverse the urban environment. If they sustain too many casualties, they will be forced to retreat, letting the defenders escape far more easily. Their primary objective is to secure the Wagon’s Point port to evaporate any chance of an evacuation by the defenders. The fewer that make it onto the boats headed to the Northern Front, the better the odds are that the Changelings will achieve a swift victory over Equestria.

They must make their way through the ruined streets of the city, fighting for every building and every room. While armor has its uses, its advantages are greatly diminished in such a ravaged environment. Infantry must closely guard these powerful assets to make the best use of them in the struggle for the port. Once out of the residential district, they must take the port and leave no combatant standing. Any soldier captured in Baltimare will have no love left for the Changeling soldiers to feed on, and thus they serve no purpose to the hive.



Equestrian and Hippogriffian Forces

are trapped in Baltimare, but are being supplied by the port they occupy, with naval supremacy in the area firmly in Hippogriffia’s control. They will have access to naval artillery, carrier fighter craft, and heavily entrenched positions within the city. They have a thin supply of decent weapons and ammunition however, so the defenders will inevitably have to scavenge for better equipment to better hold the line. A large reserve of ponies and hippogriffs sit in the bay as they wait for extraction, if need be these reserves can be called up to bolster the defense and land ashore. Only those able to fight will go.

The defenders must hold the line for as long as it takes. No effort can be spared to ensure the evacuation is complete. They must use every available resource to stop the Changeling tide from wiping out their forces in retreat. They must make use of the environment to flank the bugs and strike at their weakest points should they have to pull back past the initial defensive line. The longer they can delay the capture of Wagon’s Point, the more Equestria’s reserve of soldiers to defend the Manehatten Line will grow, as will the Northern front’s ability to stop the Hegemony’s advance dead in their tracks. There will be no surrender to the enemy!


Gameplay

Average Gameplay Time: 30 min – 1 hour
Recommended Difficulty: Normal
Proportional Maximum Units: Maximum
Tickets Multiplier: 1 – 1.5


A huge thanks to those who have helped play-test this mission. Even if you hated the setting, I still appreciate all the feedback to make this mission as fun for others as I could! If you have issues with the mission, please leave a comment and I’ll do my best to address it!

Check out our community links below!

Join the Discord server![discord.gg]

Download
Required items:

Click the title to search on this site.


Baltimare [Map]Steam Workshop
Easy Red 2 Equestria at War | v0.185Steam Workshop