[2.5.2+] Xavorion: Mining

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Author: LM13

Last revision: 3 Aug, 2024 at 20:46 UTC

File size: 572.95 KB

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Description:

Mining rebalance for Xavorion – adapts Mining Turrets to match new Arms Generator,
adds missing progression for mining that works well with other gameplay changes.

This module is intended only for full Xavorion Overhaul, and does not add any value to base game by itself.

Part of "Avorion – eXtended" gameplay overhaul.
For more information, check "Xavorion: eXtended Avorion" mod page.

Sandbox mining progression

Replacing Vanilla material-by-material progression, Xavorion introduced a three Tier system.
Outer, Inner and Core regions of galaxy differ in material tiers, keeping Avorion locked to the Core region.

Outer regions contain mostly Iron, Titanium and Naonite, but rare occurence of higher tier materials is allowed.

Reworked Mining

For more information, check Xavorion: Mining

Mining turrets come in four variants, from penetrating beams to rocket launchers,
adding a little bit of gameplay value to, otherwise boring, rock shooting.

As material use is less restriced, mining higher tier materials becomes more difficult.
Larger ships, or even mining fleets will be required at later stages of the game.

Mod Support – Orders and Looping

1.0 Orders and Looping has extended support, with a fix to mining income in simulated sectors.
Pre 2.0 mining loops can be used as an alternative to Mining Expeditions now.

https://steamcommunity.com/sharedfiles/filedetails/?id=2565262170

Discussions, Suggestions, Bug Reports

Questions, discussions and bug reports for full overhaul are available at main mod page.
If you have anything to ask/share but are not sure where, that’s the place:

https://steamcommunity.com/sharedfiles/filedetails/discussions/2923179923

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[2.5.2+] Xavorion: eXtended AvorionSteam Workshop