[2.5.2+] Xavorion: Encounters

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Author: LM13

Last revision: 16 Dec, 2024 at 13:54 UTC

File size: 856.26 KB

On Steam Workshop

Description:

Overhaul of spawn system, replacing vanilla encounters with fleets and squadrons of varied sizes, roles and loadouts.
Works best with other Xavorion modules that include extended AI, Weapons, Sectors, and Ship Class System.

Part of "Avorion – eXtended" gameplay overhaul.
For more information, check "Xavorion: eXtended Avorion" mod page.

  • Save Game Altering: Yes, this mod can’t be removed.

New Enemies – Combat Roles

Similiar to RPG Classes or RTS unit types – Xavorion adds 12 Combat Roles assigned to every NPC ship.
Bombers, Carriers, Destroyers, each role has a weakness to exploit, and a strength to fear.

More than 150 variants of enemies have been added, with custom hand-made weaponry loadouts.

New spawn system – Adaptive Fleet Generator

New spawn system imitates an AI, selecting reasonable available forces to counter their enemy.
Ships can warp into a sector in multiple formations, composed of different Combat Roles and Ship Classes.

Similiar to Combat Roles, 15 types of hand-tweaked formations can spawn – each having a strength and weakness.
Those encounters are flavoured by procedural selection, changing with region, forces, and sector contents.

New Mini Bosses

Adding more flavour to combat, 15 mini boss encounters have been added.
Those fights are not as difficult as regular bosses, but can appear at unexpected times.

All mini-boss encounters are adaptive and composed procedurally,
meaning that each fight should be different, yet reasonably balanced.

Tactical Combat & Morale System

Not all fights need to end by destroying all targets.
Formations receive morale shock after losing their leader, eventually forcing them to flee.

Careful target selection can turn impossibly hard encounters into easy wins.

Adaptive difficulty

Sandbox games are extremely difficult to balance, leading to fights that are either too hard, or too easy.
Xavorion spawn system has been designed to smooth out difficulty curve, removing "grind walls".

As long as you stick to similiar tech level areas, combat should feel like a singleplayer game,
focusing mostly on flight skills, weapon usage and role based target priority.

Selecting gameplay difficulty affects how much you need to care about tactics and balanced ship builds.
Larger fleets or bigger ships will make life easier, but resource grind is not required – pick your playstyle, game will adapt.

Mod Support – Knife Heart

KnifeHeart Extra Ship Classes Core is now supported, allowing Extra Mission pack to be used alongside Xavorion.
Extra Missions can use Xavorion spawn system, adding more unexpected scenarios in addition to their inteded course.

https://steamcommunity.com/workshop/filedetails/?id=2207469437

https://steamcommunity.com/workshop/filedetails/?id=2439457217

Discussions, Suggestions, Bug Reports

Questions, discussions and bug reports for full overhaul are available at main mod page.
If you have anything to ask/share but are not sure where, that’s the place:

https://steamcommunity.com/sharedfiles/filedetails/discussions/2923179923

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[2.5.2+] Xavorion: eXtended AvorionSteam Workshop