Pony Bolster Patch
Rebalance patch of the Pony by Dragoneye (https://steamcommunity.com/sharedfiles/filedetails/?id=1834579489); all credit goes to him and you’ll need to load this above the original or else it won’t work.
Class Changes:
-Increased trap resist to 10% from -30%; I know she’s a horse, but she has magic. Surely that gives her some ability to manipulate things.
-Tightened and slightly improved her damage distribution.
-The Pony now does more hp and stress healing on crit, instead of gaining protection.
-Changed her movement to 2 back 1 forward; she has no real advantage to moving forward and having to rely on party composition to reposition herself felt more like a party restriction than a proper weakness.
Ability Changes:
-Rainbow heals 2 points less of stress; even with this decrease it’s a very strong ability.
-Enfeeble does more damage and can be used from the second rank, to better enable Attack Pony.
-Additionally, Enfeeble now debuffs move resist instead of bleed resist, its debuffs are more likely to apply, and the debuffs start lower and scale up with level.
-Enfeeble no longer gives enemies debuff resistance because it was antisynergy with other more useful debuffs, and this ability is essentially a worse stun. The main case in which spamming this ability would be problematic is stalling against a single goon, but the ability was already considered stalling, so the anti-stall system will counter it.
-Blessed Wind now has a two round cooldown, instead of limited uses. Hopefully this lets it feel more like a mid-battle utility than a single-use set up button.
-I also removed the "small chance to act strangely" text because the ability (sadly) didn’t have any chance to act strangely at all.
-Damage debuff from Blessed Wind can no longer be removed with herbs.
-Reworked Unveil entirely, as I felt it was kind of all over the place. It now targets a single enemy and blights them, and additionally debuffs the entire enemy party’s dodge, debuff resistance, and protection. It inflicts less stress on the Pony and only has a chance to stress the party, but increases the Pony’s stress taken for the remainder of the battle. Essentially, the idea was to keep it as a last resort kind of skill, while maintaining the Pony’s support identity.
-Alicorn Amulet was modified slightly to accomodate, no longer offering bleed chance and instead offering some crit.
tl;dr made her more flexible and removed some drawbacks from her abilities though I thought were unnecessarily harsh. I think this patch makes her more fun to use, but it might need some tuning.
