[Oki] AA AI enemy Pack
Introduction
This mod is for plane mods in Workshop. So it reacts only your vehicle. I hope you enjoy this mod.
Contents
- SPAA enemy
- Missile enemy
- Turret enemy
- Ship enemy
- Human enemy
Read
- Enemies are activated when you are over specific altitude. Missile and Flak need high altitude and distance from you.
- Too many bullets make lag. (Especially ships)
- Ships aren’t Dynamic body for performance. So spawn it cautiously
- Enemies are disabled if it loses some amount of its voxel.
- Elite Enemies have high accuracy in lead shot.
- Missiles lose its energy every 10 second.
- This mod uses TABS mod for the tracks and destruction effect.
Key Binding
- Enable the mod first.
- MMB = Show all positions of enemy + Missile
- P = RWR sound on/off
- I = AI on/off (default is on)
Update
- Added on/off key
Using Mod
Thank you all creators to permit to use their amazing works.
[TABS] Vehicle Framework] (Sound and Particle)
[TABS] Vehicles Of War] (Flak8.8cm, Flak38, Bofos40mm, Crusader, Maxon, M13MGMC models)
Weapon Template] (Projectile script)
Dynamic Aircraft Mod Demo 2 (Bomb script)
[Kiskas] Cold War Vehicle Pack] (ZSU-23-4,Gepard models)
[KoT & Oki] Buk-M1] (Buk-M1 model)
[CHW]USS Mississippi (BB-41)] (Ship model)
[CHW]IJN Akizuki Destroyer] (Ship model)
Headcrab’s Ragdoll&some Props Pack (Ragdoll model)