Unit Expansion: Future
Adds 12 new Future-era units for all regular unit classes, with models taken from Beyond Earth. The units are direct strength upgrades from their predecessors and do not come with any new abilities. However, there is a change in the strategic resource required in some cases.
Four policies have been added to boost the production of the new units. Policies which previously boosted all units of a given type (Military First, Lightning Warfare, International Waters, Strategic Air Force) only affect units up to the Information era now. The new policies also come with some additional flavor bonuses, more info below.
Even though part of Project 6T, this mod does *not* require Grand Eras or any other mod!
Big thanks to Deliverator (author of Steel & Thunder) for making the Beyond Earth assets available.
For donations – since this mod includes a lot of work done by other people, I am not adding my PayPal link here. If you want to show your gratitude with a little gift, consider donating to a charitable cause instead.
- Cybernetic Infantry (Melee). Unlocked by Cybernetics.
- FPV Drone Team (Anti-Cavalry). Unlocked by Cybernetics.
- X-Commando (Recon). Unlocked by Cybernetics.
- Smart Mortar (Ranged). Unlocked by Predictive Systems.
- Hover Launcher (Siege). Unlocked by Predictive Systems.
- Gunship (Light Cavalry). Unlocked by Smart Materials.
- Hover Tank (Heavy Cavalry). Unlocked by Smart Materials.
- Sea Jet (Naval Melee). Unlocked by Smart Materials.
- Sea Fortress (Naval Ranged). Unlocked by Predictive Systems.
- Autonomous Submarine (Naval Raider). Unlocked by Advanced AI.
- Nuclear Aircraft Carrier (Carrier). Unlocked by Offworld Mission.
- Autonomous Jet (Fighter). Unlocked by Advanced AI.
- Autonomous Bomber (Bomber). Unlocked by Advanced AI.
- Shooter Games
Military
Requires Information Warfare.
> +50% Production toward all melee, anti-cavalry, and ranged units.
> +4 Loyalty per turn and +1 Amenity for cities with a garrisoned unit.- GIS Arta
Military
Requires Information Warfare.
> +50% Production toward all heavy and light cavalry units.
> Observation Balloons and Drones apply their bonuses to Information and Future era ranged units.- Artificial Islands
Military
Requires Exodus Imperative.
> +100% Production toward all naval units, excluding Carriers.
> Building a Seastead triggers a Culture Bomb, claiming surrounding tiles.- Precision Strikes
Military
Requires Exodus Imperative.
> +50% Production toward all air and carrier units.
> Accumulate 25% less war weariness from combat outside your territory.
Requires Gathering Storm. Project 6T’s "Grand Eras" and all its other Unit Expansion mods is recommended but not required.
This mod currently isn’t set up for any other mods adding very late-game units, whether generic or unique.
The units currently don’t have any attack VFX or sound. Such weren’t included in the assets published by Deliverator and I myself lack the skills to add them. But if you’re not using Quick Combat and Movement this late in the game, you’re absolutely mad anyway…






