Ranged units for ogre kingdoms
Adds 2 new ranged units to the ogre kingdoms, one with pistols and the other with javelins.
Should increase replay ability and depth when playing ogres, personally never understood why pistols were kept so far back in the recruitment tree.
Also fixes one of the main bad gameplay loop issues where the ogres are basically "horde melee units and charge the enemy and wait" by introducing some ranged units that aren’t far back in the recruitment tree, while still being diverse and unique.