Vanilla Narcotics Plus
- 3 new, lore-friendly narcotics: Canabis, Salvia and Opium.
- Narcotic medical and food items, all craftable.
- Narcotic farming and synthesising.
- Lore-friendly update of trader inventories across the whole world.
- Narcotic smuggling is more dangerous, but more rewarding.
- End-game opportunities to built a narcotic empire.
- Quest line to get your dealer career started.
- Dealer start added.
- Dealer faction called "Dryhopper Outlaws". Once befriended, sell various narcotics.
- New recruit added.
- Opioid and advanced synthesis now requires blueprints, Opioid synthesis was broken before version 11.
- Drug addicts now require to be allies with the Dryhopper Outlaws in order to use their services.
- Increased the cost to research various narcotic crafting.
Check the patch-notes for smaller updates. If the updates don’t be added to the game, resubscribe and import game file.
This mod is heavily tested in Vanilla Kenshi, and ís intended to be played with my other "Shops Have More Money LITE" (Click Here)
- World Override mods (like Living World): May break the questline if a World State is overidden and the mod has a custom town override during your gameplay. Works with Reactive World. Slovyn’s questline will be unable to be completed because the HN drug addict won’t spawn due to a mod’s custom town override.
- Town Override mods (like Living Cities etc.): Same issue as mentioned above.
If you spot more incompatibilites, make sure to reach out! If you are eager to play this with another mod, feel free to reach out so I can make patches for certain mods, in order for them to work perfectly together.
This project took ages to complete, and I was getting to ambitious so a big part of my idea’s will probably not come to this mod. However, I’ll do my best to activily maintain this mod until Kenshi 2 will arrive. Have fun playing with this one.