[WOTC] LEB’s PsiRebalance
Updates my old mod for WoTC. Rebalances the way the Psi Operative gains abilities. Includes minor balance changes to abilities and training time. Title Image is probably not fitting anymore, but for nostalgias sake ….
Title art by https://www.facebook.com/jujibla/
The Psi Operative is a unique class. While I like it’s different feel, there are some problems with it. One of Xcom’s coolest features is growing attached to your soldiers as they accompany you throughout your campaign. Xcom 2 encouraged this with a plethora of customization options, bonding, etc.. However because of the way Psi Operatives are trained, this doesn’t apply to them. You put a rookie into the lab, some time passes, and BAM: you suddenly have an unbeatable super soldier that you didn’t get to "know" at all.
Psi Operatives now need to attend missions to progress in Ranks. They still train in the Psi Lab, and they still dont earn "kill experience" like the other classes, but they have to participate in real life combat scenarios to advance their knowledge! A symbol in the Armory’s Soldier List tells you, when a PsiOp can learn additional abilities (similar to the rank up symbol of other classes). I updated the rankup Icons and gave them a nice animation so they fit in seemlessly.
I also implemented some minor balance changes:
- Gatekeepers are now immune to domination (autowin missions are boring)
- I reduced the training times of the Psilab but increased the penalty when training high rank abilities early on. This means its more time efficient to train the weaker abilities first.
- Since the balance situation in WoTC shifted towards stronger classes when compared to vanilla I removed all the other nerfs the original mod had. They can still be activated via ini edits if one wishes to do so.
- Some players requested restricted abilitiy choices (only one ability per rank). This feature can also be activated in the mod’s XComPsiRebalance.ini
This mod overrides UIChoosePsiAbility.
.vhs for his new Rankup Icons. Outstanding work as always. You can chose from 5 different styles in the mod’s ini.
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