zombies don’t thump some walls [B42]

If you liked this item, please rate it up on Steam Workshop page.

Authors: vsnegupal, vsnegupal

Last revision: 15 Jan, 2025 at 07:48 UTC

File size: 254.26 KB

On Steam Workshop

Description:

Workshop ID: 3402764555
Mod ID: zdtsw

In B41, I was always puzzled how a zombie could break a wall made of thick logs with its bare hands. Now in B42 they’ll attack more walls and window frames built by a player. Even though DOOR FRAMES have “isThumpable = false” parameter, and they won’t attack a brick wall built initially.
I guess it’ll be rebalanced through polishing of Build 42.
Until, here’s the patch adds “isThumpable = false” parameter to following files:

[entity_]brick_walllvl1[.txt], brick_walllvl2, brick_windowframelvl1, brick_windowframelvl2, stone_wall, stone_windowframe, metal_walllvl1, metal_walllvl2, metal_windowframelvl1, metal_windowframelvl2, metal_bigmetalfence, logwall, log_windowframelvl1, wood_walllvl2, wood_walllvl3, wood_windowframelvl2, wood_windowframelvl3, woodenpole

Now the zombies, realizing their efforts hopelessness, will ignore strong walls.


In existing save it will work with walls you build AFTER activating the mod. In a new save, it should just work.


Since I’m pretty bad at Lua, the mod replaces the files, doesn’t edit them. For this reason, it can be incompatible with some other building mods. I can add you as a mod’s author if you want to make constructive reasonable changes to the code and will do so in good faith.

This mod is also included in Sneg’s Mod Pack

Modpacking allowed without confirmation. No reuploading.


Tags: indestructible walls, immortal walls, zombies ignore walls,
Workshop ID: 3402764555
Mod ID: zdtsw