Week One & Beyond [Addon]

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Author: Fear&Delight

Last revision: 13 Jan, 2025 at 02:41 UTC

File size: 3.49 MB

On Steam Workshop

Description:
Week One officially has the toggle for the nuke in sandbox settings

The ability to disable the nuke will still be a toggle (and on by default), for the sake of ongoing saves.

Want to see whats next? Take a look at my trello board![trello.com]

Week One & Beyond

This mod seeks to make additions, fixes, and changes to Week One. Please check the mod config before playing, so you can toggle what you do and don’t want to play with!

(Some of these changes are intrusive as they change functions directly, so if an addition is updated by slayer it might cause issues or be outdated)

What does this mod do?
  • Re balance NPC melee damage
  • Vary "raids" by police, swat, and hazmat squads
  • Allow the nuke to be toggled off mid-save (nuke disabled by default!!!)

Bugs

Uhhhh- I kinda threw this together. It works fine when I debug it, but I haven’t had the time to test a full play-through yet. if this causes issues please tell me

  1. If it has to do with the new additions
  2. The steps to repeat this bug
  3. If the addition has been officially updated recently by Slayer
  4. Any error in the console if possible

Suggestions

I’m open to suggestions for minor tweaks you want made. Idk, what do y’all want tweak-able or as a toggle?

THIS MOD IS NOT MEANT TO THROW SHADE AT SLAYER

They are a great mod developer who made a fantastic mod! Please do not use this mod or their decisions for their mod as an excuse to harass the dev.

Workshop ID: 3405043636
Mod ID: BeyondOneWeek

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[B42] Week One NPCSteam Workshop
[B42/B41] Bandits NPCSteam Workshop