Week One & Beyond [Addon]
The ability to disable the nuke will still be a toggle (and on by default), for the sake of ongoing saves.
Want to see whats next? Take a look at my trello board![trello.com]
This mod seeks to make additions, fixes, and changes to Week One. Please check the mod config before playing, so you can toggle what you do and don’t want to play with!
(Some of these changes are intrusive as they change functions directly, so if an addition is updated by slayer it might cause issues or be outdated)
- Re balance NPC melee damage
- Vary "raids" by police, swat, and hazmat squads
- Allow the nuke to be toggled off mid-save (nuke disabled by default!!!)
Uhhhh- I kinda threw this together. It works fine when I debug it, but I haven’t had the time to test a full play-through yet. if this causes issues please tell me
- If it has to do with the new additions
- The steps to repeat this bug
- If the addition has been officially updated recently by Slayer
- Any error in the console if possible
I’m open to suggestions for minor tweaks you want made. Idk, what do y’all want tweak-able or as a toggle?
They are a great mod developer who made a fantastic mod! Please do not use this mod or their decisions for their mod as an excuse to harass the dev.
Workshop ID: 3405043636
Mod ID: BeyondOneWeek
Required items:
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[B42] Week One NPC — Steam Workshop
[B42/B41] Bandits NPC — Steam Workshop