Imperial Mutants (Read Description)

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Author: Master Confounder

Last revision: 12 Jan, 2025 at 04:18 UTC

File size: 59.05 MB

On Steam Workshop

Description:
Re-release Coming Soon Please Read

Hello everyone, I really appreciated the support on this mod but I don’t think its a secret but this is more or less of a beta even though I didn’t realize it when making it. I am planning a re-release of this mod that will include more features than this version, the new features will be too big for a simple update so I will be uploading a different version that will be INCOMPATIBLE with this mod. As far as what will be included I am planning at least 3 new units (I have more than 3 ideas), more rors, more model variation, and possibly a new hero unit specialized in "mutant" support. I put mutant in quotation marks because I am planning a rename and lore update as some people requested that will be kind of different from Imperial Mutants. I hope y’all will be waiting for it soon as luckily most of the background work is done, see y’all on the re-release! Also, let me know if the mutants should be buffed or nerfed as always (in campaign terms), thanks!

Better Unit Cards & Portraits Coming Soon!

Fan Lore

“Babes afflicted with chaosborne mutations within the Empire do not live long enough to even see infanthood, as the Witch Hunters of the Cult of Sigmar are instructed to cleanse all signs of chaos and its potential followers, no matter in what form chaos may take. Parents are instructed to surrender their children to the Cult, though some fathers and mothers who are wary to the cruel fate that awaits their children simply leave them out in the wilderness to die. These orphans in most cases become prey to wildlife or to be raised by wild Beastmen. While the Cult of Sigmar may believe the taint of chaos is irreversible, the wizards of the Gold College think otherwise, holding the theory that Chamon and alchemy are the keys to curing man of chaos. The Gold College under Balthasar Gelt have a tenuous relationship with the Cult of Sigmar, so while the Cult is willing to slay afflicted mutants, the wizards have a different plan. By using alchemy, magic and faith, some of the orphans’ mutations are melted away while their bodies are strengthened, becoming the hulking religious warriors simply called the Imperial Mutants.”

What’s Added?

This mod adds 5 new units and 5 Regiments of Renown to the Empire. All of the units are designed to be super-heavy infantry that will win against any opponent that they are specialized in slaying. All Imperial Mutants are about 60-80% better than undivided chosen at base and have a cost/ upkeep similar to Steam Tanks.

The Mutants are built from the Wizard’s Tower building and any building where a Luminark of Hysh can be built with a built-in cap of 4 per Wizard’s Tower, this cap can be increased by building more Wizard’s Towers. The mutants are supposed to be used alongside any kind of wizard because every mutant class has the Arcane Charge attribute, but the Imperial Mutants will excel without them. The Mutants are also resistant to mountainous, snowy, wasteland, and desert climates, some of the regiments of renown also have some unique attrition immunities along with unique attributes to be as unique as possible.

The reason for the cap was to prevent power creep and replacing normal Empire army compositions with mutants similar to how I have capped knights in my other mods. I have no current plans for an uncapped version of the Mutants.

All units have been tuned to technology and lord buffs.

Regiments of Renown Unlock Level (Available to All Empire Lords)

– Reiksguard Ultimates (Imperial Mutants) – 40
– Tome Hunters (Imperial Mutants – Halberds) – 42
– Claws of Ulric (Imperial Mutants – Brawlers) – 44
– Sigmarite Templars (Imperial Mutant Riders) – 48
– Cogs of Nuln (Imperial Mutants – Cannons) – 50

Recommended Mods (and Used in Photos)

– High Gothic Bretonnia Reskin by Me – https://steamcommunity.com/sharedfiles/filedetails/?id=3405782070
– High Gothic Empire Reskin by Me – https://steamcommunity.com/sharedfiles/filedetails/?id=3405782371
– Warhammer 1 Texture Update Project by Dead Baron – https://steamcommunity.com/sharedfiles/filedetails/?id=3237873696
– Ultimate Lighting by Mazisky – https://steamcommunity.com/sharedfiles/filedetails/?id=2922534576

Known Issues

– Unit Cards and 2d Portraits: Refer to the beginning of the description.
– Some Jank with Cannon Animations: Best I can do and it’s hardly noticeable.
– No Sound on Demigryphs: I’ll try to fix this eventually.
Please report anything else!

Submods

[RUS] Imperial Mutants by CreamSandwich – https://steamcommunity.com/sharedfiles/filedetails/?id=3406666234

Overhaul Compatibility

No idea if this is compatible with overhauls and I have no plans to make this mod compatible. If anyone would like to make submods you have my blessing, just please credit me and include a link to this mod, thank you.

What do you think?

Please rate and favorite the mod if you like it and also comment if you believe something is overpowered, underpowered, or if you have any other suggestions for the mod! I make these mods for me and my friends so I may not act on all requests.

Tags (Ignore)
Empire, Imperial, Renaissance, Gothic, Armored, Armoured, Fantasy, Industrial, Steam, Tanks, Chaos, Mutants

Cheers!