Empowered Templar [Old, Unsupported]

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Author: MrCloista

Last revision: 19 Oct, 2020 at 04:52 UTC

File size: 207.54 KB

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Description:

Update: In an effort to improve consistency with proficiency faction classes:

Removed Mentally Awake from the GTS.

Moved Lighting Reflexes to Sgt. in the Psiblade Tree.
Moved Null Ward to first TC pool.
Added Mentally Awake to second TC pool.
Removed Singe as it didn’t work consistently with Shard Gauntlets in my experience (also reduces the requirements for the mod).

Existing Soldiers will be unaffected unless you rebuild them using console commands.
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This is my personal Templar rebalance, designed to fill the gap until Shiremct finishes his Proficiency Templar. As a result it doesn’t follow that naming convention, but my own from Psionics Ex Machina.

The Templar now has 3 full perk trees, rebalanced slightly to delay their power creep somewhat.
The Templar also now has 2 Training Centre perk pools, covering ranks 2-4 and 5-7, the same way Proficiency classes work. In the same vein as my Proficiency Community Perk Plugin works, those pools each have 6 perks, for a total of 12 available, distributed to the class in a 3 + 3 format.

One of the main aims of the rebalance was to reduce the generation of Focus to a degree, which meant both Overcharge and Channel moved from core tree perks to Training Centre perks.

Empowered Templar Perks

I used Supreme Focus as a base for this mod, however it is not required as I decided against use of those perks. Any rebalance to stats has been copied however.

Feedback would be appreciated.

Thanks to RustyDios for the awesome modpreview image.

Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]

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Required DLC:

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XCOM 2: War of the Chosen