RobZ Realism AI and Pathing mod

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Author: STUG

Last revision: 7 Dec, 2019 at 23:35 UTC

File size: 4.27 MB

On Steam Workshop

Description:

********Just want to say thanks to Göltr for allowing me to merge his wonderful Pathing mod.********
https://steamcommunity.com/sharedfiles/filedetails/?id=1307813089

^ be sure to rate his mod too if you like this mod

LINK TO LAST WORKING VERSION OF ROBZ MOD (, will have to redo most of the mod now, its my personal google drive, extract into your assault squad 2/mods folder via winrar)

https://drive.google.com/open?id=1GwW3VQtWgZiowTuGAYfSX4t2dIv6Pp5T

UPDATE December 7 2019: edited ai cp/mp bonuses (less)

INFO Sept 9 2019: RobZ newest version doesnt work with this,

UPDATE June 9 2019: added 50 range to Anti-Tank ordinance guns

UPDATE March 6 2019: tweaking overall ai cp and mp bonuses (it was a bit much i must admit)
UPDATE March 12 2019: edited more factions and years pricing (will be testing for a while and overtime fix what is needed)

*UPDATED the list of features with some important info about snipers you may want to read before playing since default sniper hero is only 1 point

********Only HOST needs the DLC for the AI to work for everyone in their server (even if the people joining the server dont have the DLC)********

<EASY NORMAL HARD = basic cp and mp bonuses, even numbers multiplying up each difficulty regarding those bonuses
<HEROIC "Tank specialist" = the highest bonuses with extra cp and mp also with extra payback, heroic will throw damn near whole battalions of tanks at you, discretion is advised and use heroic only if ur confident and ready for big S H I T sandwhiches for dinner.

Its best to mix and match them for example 3 vs 3 heroic,hard,normal ai, or even hard normal easy, or normal, normal, normal etc, i dont recommend all the same tho with heroic and hard as their cp is high

Im having a difficult time right now not to punch myself in the face for copy n paste all the info that was here and then copy n paste something else that wasnt even needed because steam uploader is ♥♥♥♥♥ as ♥♥♥♥, and therefor losing all the text info about this mod…

the good news is its finally re uploaded and hopefully will auto update as it should

p.s i will re write description over time, i have a big headache right now (not from punching myself in face haha)

For anyone that dont know this mod a quick description this mod will make AI work properly all years in robz mod and the focus is realism meaning there are rare units (prices increased) and behaviours etc (dont expect *perfect* because, perfection does not exist its made up by humans and, im not "done" this mod yet)

Some features I should mention:

– Added 50 range to Anti-Tank ordinance (AT guns n tanks) across the board
– AI to produce more of the mass produced stuff rather than always the rarest
– MG34 is more accurate + further range than MG42 and, MG34 is more expensive than MG42 like real was
– Grenadiers (RIFLE GRENADE SOLDIERS) removed from basic rifle squads and basic squads cheaper as well
– Prices increased for some years for bunch of units (based on RARITY IE how many built, what years etc)
^ Still in process
– I do not have the ost moneygrab dlc so ost faction not supported
– SS like to crash the game for me so not as much worked on as Wehrmacht,USA,UK,Soviet,Japan are but, i work on them none the less
– Sniper rifle ranges increased (bolt = 1000 semi = 700)
– Scoped weapons have increased range over non scoped (heavy mg, StG44, fg42 etc)
– Small arms (iron sights) have increased ranges (bolt=150 range, semi auto=120 range) for example
– Bolt action damage increased
– Mp43/StG44 range is only 30 less than bolt action
– Flame thrower range increased slightly
– Grenade throw range increased slightly
– Japan & USSR have the cheapest infantry available
– Canadians removed from commonwealth years 1940 -1942
– Added medics for extra source of bandages
– Supply crates and supply trucks max supplies increased (not all of them)
– Some fire rates tweaked to match closer to real life
– I leave 45 alone with pricing since i never play it and, for the people that like ♥♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥ around etc (it has dawned on me that i did change some prices for 45 oops but, most of them should be default anyway)
– German snipers are more expensive than the others because, 3rd reich didnt believe so much in that kind of fighting till they were forced to recruit/train them later in the war to counter the allies sniping
– Major König (sniper veteran hero unit) is now very expensive (15 points) therefore can only call one
– Japanese and Soviet snipers remain the default pricing and cooldowns because of the fact they believed strongly in long range shooting
– Artillery and mortar ranges increased (infantry support mortars have 100 extra range across board and arti have 200 extra range and churchill avre has 120 range from 80)

1942 usa and japan are for pacific theatre ("WHY ARE THE VEHICLES SO EXPENSIVE AND WHERE ARE THE ARMY UNITS?) they are expensive, to simulate the more rarity vehicles were in pacific campaigns (ALSO dont forget theres the Support weapon HERO unit, AT guns for FREE, and the main u.s forces (MAIN i didnt say ONLY) in pacific theatre were the marines so.. they are the main infantry for 1942.

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Men of War: Assault Squad 2 - Airborne
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RobZ Realism modSteam Workshop