gm_engarde
There was never a warning… whether it was due to the nature of the site or simply complacency, it didn’t matter. By the time the communication blackout was noticed and a response team notified, it was already too late. Even if the convoy had made it to the site, and even if they had known the true nature of the breach, the odds of a full containment were slim at best. The former "inhabitants" of Riverside township scattered across the countryside, leaving the town abandoned, and dark secrets below…
gm_engarde is a moderately sized exploratory sandbox map. While it is not expressly a horror map, as you play it, you will find something’s just not right.
Due to my unfortunate addiction to breakable glass, the surface level of the map is much less optimized than it could be. During testing, I was able to achieve a stable 50 fps on my low-end Acer laptop—and 120 fps on my desktop with the graphics maxed. Nonetheless, it is recommended that you set gmod_mcore_test to 1 to get the most out of your system.
Requires Left 4 Dead 2
Requires Half-Life 2 Episode 2
I’ve linked a working content pack for episode 2 content. If someone were to share a Left 4 Dead 2 content pack, I would provide a link to that as well.
Spoilers below
>More than 15 dynamic scripted events
>HDR support
>Detailed soundscapes
>16 enterable surface buildings
Includes:
-4 houses
-1 garage
-6 industrial buildings
-2 motel buildings
-Gas station
-Checkpoint
-Lab surface building
>2 corn fields
>Forest with a short hiking trail
>Large train yard
>Itty bitty bridge over an irrigation ditch
>Underground parking lot entrance
>Storm drain system
>Roof access for several buildings
>A large 6-story subterranean complex
Includes:
-More than 60 different rooms
-Working CCTV cameras
-22 toggleable blast doors of varying sizes
-3 security rooms with weapons and health kits inside
-Central security room with laser defense grid
-Armory (located next to central security room)
-Medical wing with dissection rooms
-Office space/server rooms
-Isolation ward
-2 padded cells
-4 loading bays
-Maintainance rooms
-Cafeteria
-Large interactive plasma cannon
-Flora/fauna labs
-Vent systems
-6 working lifts/elevators
-Presentation room overlooking cave entrance
Last but not least, over 200 panes of breakable glass.
Yes… I have a problem.
Pending feedback, I may make a lite version that removes all of this breakable glass, which may increase the fps substantially.