Just put it on the floor

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Author: niemst

Last revision: 19 Jan, 2025 at 17:40 UTC

File size: 1.68 MB

On Steam Workshop

Description:
Just Put It On The Floor

TL;DR

This mod allows you to create 0 value display cases – that can be interpreted as markers, allowing you to put items on them – like they would be on the floor without the need for other furniture.

Earliest compatible version

1.07 – introduced dependency on Base Resources mod, and updates to that version from 1.00 to 1.06 may cause some reactions behave unexpectedly.


Please see my other mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=3157869674


Introduction

"Where should I put this barrel?" grumbled Urist, struggling under the weight of the massive wooden cask.
Bomrek, the fortress organizer, barely glanced up from his work. "Just put it on the floor."
"But it’s a barrel! It needs a proper place!" Urist protested, his face reddening from the effort of holding the heavy object.
Bomrek sighed, turning to face the beleaguered dwarf. Without a word, he leaned over and spat on the floor, the spit landing with a wet mark on the stone.
"There," Bomrek said. "Just put it on the floor, right there."
Urist stared for a moment, then, with a defeated shrug, he lowered the barrel onto the exact spot Bomrek had marked with his spit. The wood creaked as it settled into place, and Bomrek returned to his work.

Detailed Content

This mod allows you to create various markers on the floor, using different materials for each type of mark. The markers are 0 value display cases and do not using up any resources, allowing you to put items on the floor without the need for proper furniture.:

  • Red Mark – Created using dye, perfect for distinguishing areas.
  • Black Mark – Made from coal, a subtle yet effective marker.
  • White Mark – Chalk-based, ideal for contrast on dark surfaces.
  • Wax Mark – Crafted from wax, also contrast on dark surfaces.
  • Spit Mark – A less conventional but undeniably unique marker.

All vanilla entities (montains, forest, evil, skulkung) can produce these markers but will not use them in trade. Not all markers are avaible for each entity.

Compatibility

This mod is designed to be compatible with most other mods

Limitations
  • As the markers are display cases they will be stored in the stockpile
  • As the markers are display cases they will make placed object looked like on the floor but not having like they would be on the pedestal

Updates
  • 1.00 – Initial release.
  • 1.01…1.04 – Various fixes and improvements based on early feedback.
  • 1.07 – use dye only powders for marking (not other powders like flour) – that also introduced dependency on Base Resources mod

Using in Other Mods

Please feel encouraged to use this resource as a dependency in your mod.

LICENSE: Creative Commons – CC BY 4.0 License

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Base ResourcesSteam Workshop