-50% Campaign Army Movement (AI+Player)

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Author: Baskiney

Last revision: 17 Dec, 2024 at 14:32 UTC

File size: 24.95 KB

On Steam Workshop

Description:

– Reduced all army movement ranges on the campaign map by ~50%

– Army stance penalties have been halved for all factions accordingly

– Khorne bloodletting decay has been changed from 2 turns -> 4 turns to balance the lower movement range

– Agent movement is unaffected

My idea was to slow the pace of the game a bit, giving the player and the AI more time to react to incoming threats and to generally reduce settlement-to-settlement snowballing.

Notes:
– Army line-of-sight is partially based on max-movement points, so this is also reduced here
– Not ‘balanced’; there are many lords who do not get a guaranteed settlement on the first turn (e.g. Karl Franz)
– It is not exactly a 50% reduction due to internal behaviour of movement calculations for lords

! When adding this to an ongoing campaign, you need to play one turn in order for the changes to fake full effect.