Medieval Fantasy Psycaster Raids

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Author: Waffleman

Last revision: 27 Jan, 2025 at 02:22 UTC

File size: 1.81 MB

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Description:

As someone who always enjoyed the amazing Vanilla Psycasts Expanded paths over Rimworld of Magic, I was bothered by the lack of psycasters in medieval factions, especially when re-flavored into traditional fantasy classes using mods like the RPG Adventure Pack. After a bit of experimenting with the XML files, I made this personal patch and decided to upload it for the benefit of other Medieval Fantasy VPE enjoyers.

This patch adds VPE’s psycaster raids for factions from Medieval Overhaul, Medieval Overhaul: Royalty, House Roxmont, House Sanguin, Divine Order, and The Profaned. PawnKinds are themed based on my own personal re-theme, but should fit with any generic fantasy setting. Some factions have a wider range of psycasters available than others, and I generally tried to make factions somewhat unique, even if its just a difference in spawn rates.

Each faction should have a general psycaster raid and a melee-only raid option.

Factions

Biotech: the tribal factions (Neanderthal and Impid) added by the Biotech DLC have been given Conflagrator, Frostshaper, Staticlord, and Wildshaper psycasters. Neanderthals are more likely to spawn with Frostshapers, while Impids are more likely to spawn with Conflagrators.

Medieval Overhaul and House Roxmont: each of the four factions included in Medieval Overhaul and House Roxmont have been given Conflagrator, Frostshaper, Staticlord, Protector and Warlord psycasters. Each House has slightly different weights to make raids more unique.

Medieval Overhaul Royalty: the Shattered Empire has been given Archotechist, Conflagrator, Frostshaper, Staticlord, Protector and Warlord psycasters to raid those who oppose the High Stellarch.

House Sanguin: the wicked knights of House Sanguin have been given Conflagrator, Frostshaper, Staticlord and Warlord psycasters.

Divine Order: the Order has been given Archotechist, Conflagrator, Staticlord, Protector and Warlord psycasters to purge the unworthy. Some higher-ranking pawns have also been given psycasts to make for even more fearsome opponents.

The Profaned: the legions of undeath have been given Archotechist, Frostshaper, and Warlord psycasters. The chief necromancer and his scourge lords have been granted unusual psycasting ability.

Compatibility and Issues

This patch should be compatible with anything. I don’t use CE so I have no idea if there are conflicts.

The only known issue at the moment is that some of the ranged psycasters for House Sanguin will spawn without weapons. This should hopefully be fixed sometime soon. Most of their danger is from the psycasts anyways.

I am open to feedback, especially on the topic of balancing. If you feel that a raid is unbalanced, leave a comment with the faction and type of raid (ranged/melee). I am not a modder (until now, I guess), so please be patient with updates and issues as they arise.

Credits

None of the Faction mods or VPE are my own work. They and their dependencies are required for their respective parts of the mod to function. If you would like to use or modify anything from this mod, feel free. You are more than welcome to use these files to create patches for other factions, as I doubt I will add patches for other faction mods.

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Vanilla Psycasts ExpandedSteam Workshop