The Vigilante Class

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Authors: HiddenSage, Zero

Last revision: 21 Jan, 2025 at 07:28 UTC

File size: 1.1 MB

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Description:

Advent, you have failed this Planet!

I had a silly dream once. I watched all the Arrowverse shows, and enjoyed them. And when I played my next LWOTC campaign after that, I wanted to have the Green Arrow in my campaign.

There was just one problem… nobody had ever made a mod that did that, or even vaguely like that. And I didn’t know the first thing about coding. So after some very poor attempts at figuring out how to render a bow in Unreal Engine, I gave up and let my dream sleep.

Then EpisodeZero made a crossbow mod. And I thought of my dream and was like "ehh, close enough." And have put this class mod together off the side to put some faint version of that dream to life. The result… The Vigilante.

I set up the usual three class trees, design intents as follows:

Saboteur (top row) is all about utility and heavy ordnance. Total Combat gives some early assistance to grenade-based action economy, while their later perks provide oodles of free specialty shots for area damage, guaranteed-hit attacks, and more. A great many of the custom perks here were designed by EpisodeZero to go with the crossbow mod, so mad thanks to him.

Above The Law (middle row) is dedicated to the unique traits of the crossbow. Since the soldier retains stealth on a miss or a kill, has consistent damage, and can’t graze, it’s usually pretty easy to pick a shot and know it’s a kill. So the middle-row tree is sort of like a sniper – get a good shooting position and pick targets off from stealth. Lots of action economy and aim boosters to improve their reliability and rate of fire.

Streetfighter (bottom row) is a lot more mobile, and should feel a bit like the Skirmisher hero class. Grapple and then Hit and Run provides a ton of mobility early, and Running on Empty helps them reload while repositioning (making the single-shot action on the crossbow more manageable).

Feel free to drop feedback. Or bug reports. Or things that could improve the existing mod using perks in other packs. I also have a few other custom perks I mean to slot in for this in future updates also, once I design them… but full disclosure, this is my first time ever writing a mod for any videogame. Or really trying to write code. So updates (bugfixes and otherwise) may be slow and sporadic b/c I have to learn HOW to fix a problem even before I can actually do it. Apologies in advance.

Mad shoutouts, again, to EpisodeZero for the Vektor Crossbow mod, which is what made this whole thing possible. And to Tedster and everyone else who’s ever worked on Long War of the Chosen. And to the folks who wrote all the actually-good mods I ripped perks from to put this together.