Saboteur Class (WOTC)
Freshly available for WOTC, the Saboteur is a sniper/grenade launcher class with trees that focus on either destroying cover or taking advantage of flanked enemies. It has 12 new perks, 5 of which (Disabling Shot, Shatter Shot, Demolitionist, Sprinter, and Quick Scope) are Training Center enabled. It gets Snap Shot at Squaddie.
Squaddie:
Snap Shot: Shoot your sniper rifle after taking an action at a -25 penalty to hit.
Launch Grenade: As vanilla.
Corporal:
Compensation: Reduces Snap Shot penalty by 10 to -15.
Shrapnel Cannon: Fire a special round from your grenade launcher that deals damage and destroys cover in a cone (damage scales with grenade launcher upgrades).
Sergent:
Disabling Shot: Fire a standard shot that, if it hits, forces the target to reload before firing again.
Shatter Shot: Fire a standard shot that, hit or miss, destroys the target’s cover.
Lieutenant:
Perfect Positioning: Gain +15 aim and +2 damage against flanked targets.
Demolitionist: All your grenades (barring Flashbang, Smoke, and Frost) gain an additional frag grenade’s worth of cover destruction.
Captain:
Sprinter: Gain +3 Mobility in combat.
Danger Zone: Gain +2 grenade radius.
Major:
Salvo: As vanilla.
Heavy Ordnance: As vanilla.
Colonel:
Quick Scope: Your first shot on a flanked target each turn does not cost an action.
Devastation: Fire a special round from your grenade launcher once per mission that flattens cover over a massive area, but deals no damage.
GTS:
Exposed Weakness: Your attacks gain +15 crit against targets that are flanked and targets that cannot use cover.
Thanks go to xylthixlm for XModBase (which this uses) and the icon pack that all the new perk icons come from.
Thanks to Long War Studios for the code for Snap Shot.
Thanks to -bg- for putting me on the path to making Demolitionist work.
Thanks to Lanford for the idea that led to Compensation.
