Stronger Walls

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Author: Pepe

Last revision: 26 Feb, 2016 at 08:15 UTC

File size: 27.86 KB

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Description:

I have taken it upon myself to pursue balancing out the sieges of Attila. Now what exactly do I mean by balancing? Well, I will not be touching any unit stats since I love the battle speed of Attila as it is right now. I also will not be touching much, if anything at all, of those scandalously sexy nomadic factions either…if I can help it.

Now for the matter currently at hand which is Walls being walls. Walls are suppose to be walls and I am sick and tired of CA thinking otherwise! When people dedicate their entire life and a handful of slaves to a defensive structure, they don’t like them to dissolve like the USSR. My mod is nothing new since Magnar beat me to the punch (love his work by the way), but to be honest I took his idea and sort of ran with it. I have increased wall, tower, and gate hit points over 5 times their original value.

Changes to Gameplay:

-Each wall section will require at least 4 large onagers to take down. And they won’t have any ammo left over either.
-Each stone tower will take over half of a large onager’s ammo. This is so the onager isn’t useless after one tower.

What I hope to achieve is a balance and change up in strategy. More focus towards the artillery being used to roll over walls rather than through them while wall breaches become rare and expensive.