SECTION 9: MOTOKO PACK [WOTC]
// Update 3:
- General material/mesh and tint mask tweaks
- Standard Ops Arms split to left and right with shoulder plates.
- Added XCOM shoulder plates.
- Added Black and Holo Shades.
- All suits are tintable to some degree. (I left the Phoenix set alone, the Signature set is still colorable)
// Update 2:
Cleaned up some leftover materials that were throwing errors.
VAL and UNI Gloves should be fixed.
Disabled holo shades, They were a last minute addition and implemented sloppily, causing some errors. I’ll redo them for the next update.
Added slider to appearance % (Thanks @Sparky!)
https://i.imgur.com/uR4UHuo.png
// ———————————————-
The complete set of ALL of Motoko’s outfits from First Assault Online, including unreleased. Materials aren’t finished but we’re getting there. Tints are incomplete.
Arms/Legs/Torsos are split. Torso should be compatible with at least tier 1 vanilla parts.
Included sets:
STANDARD OPS
STALKER CAMO (SKIN)
NIGHT OPS (SKIN)
2ND GIG
SUNSET (SKIN)
CYBER JUNGLE (SKIN)
VALENTINE (SKIN)
SIGNATURE
SIGNATURE PHOENIX (SKIN)
DEEP SHADOW
DRESS UNIFORM
Mirrored Shades
Hologram Shades
Tac Visor
Color 2 controls most of the lights.
If anything looks broken please grab a pic if possible.
Thanks to E3245 the Sensei, Kexx for coming through in a clutch and all of CreativeXenos.
Also The legendary GhostStryker for gifting me WOTC like a broski.
Sorry for the long video, I was falling asleep, lol.
All assets belong to NEXON.
Required items:
Click the title to search on this site.
Unrestricted Customization - Wotc — Steam Workshop
