[WOTC] Melee Mastery

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Author: Battlestar

Last revision: 11 Oct, 2017 at 20:39 UTC

File size: 187.39 KB

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Description:

This mod has 2 main effects:

1. Changes Blademaster skill from +2 Damage and +10 Aim to instead allowing Slash to no longer end your turn when taken as the first action.

2. Simply swaps the position of the Implacable skill with the Run & Gun skill.

(You will need to start a fresh game for these effects to take place)

Apologies for the long winded explanations in advance…

If your Ranger attacks with a sword with their first action (blue move) you get your second action to run, shoot, chop again or anything you choose.

Implacable (if taken as well) will allow you to gain a free move on a kill. If the kill is made on the first action your free move can be taken now or after your second action (so long as it’s a Sword attack as well).

This allows you to attack again (with your Sword) then move away, or move first then use your second action in any way you like.

Things I’ve noticed with Implacable:

– If you get a Sword kill with the first action, you can use your second Sword attack in a Dash (second action point + free move), this gives you your Implacable free move at the end as well.

– If you get a Sword kill with the first action, then use your second action with anything besides a move or Sword attack – no Implacable will be rewarded.

– I’m unsure how bonding/free moves impact this, have fun slicing!

——-

Regarding the skill swap – If you follow each skill tree, most abilities complement each other; for example the Sharpshooter’s Gunslinger tree vs. the Sniper tree has quite clear perks that favour each side.

However for Rangers we have the Scout and Assault pathways.

Scouts generally follow the stealth with Shotgun pathway to maximise damage with critical hits; whilst the Assault pathway follows the Sword and dodging attacks, ending with Sectoid sushi…

Unfortunatly charging with Swords likely leads to not ideal cover for any surviving enemies or drawing in the next pod of enemies, a problem not as bad if you sit back in nice cover and use the Shotgun (with generally higher damage as well…).

Assault with Run & Gun is slightly wasted as you have a Sword with this built in. Whilst Scout has Conceal which fits their abilities more and they would lose this chance to increase their freedom to attack with a Dash and Shotgun.

Similarly the Scout has Implacable which whilst useful and adds mobility, isn’t as required as they can shoot from cover compared to the Assault tree, the Assault misses this if they take Bladestorm (worthless to the Scout in comparison).

Currently the Scout can’t Run & Gun and Rapid fire at all, whilst the Assault can’t chop someone and seek better cover. This mod seeks to change this.

To remove, delete your User XCOM2 config folder and unsubscribe to refresh your game.

Thanks to all Modders out there changing class skills and playing around with single action point usage for Swords etc., without them this mod wouldn’t exist.

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Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen