Scaling Skulljack Chance WOTC
Changes the normal Skulljack hit chance (not the hacking chance) to scale based on the attacking soldier’s Aim stat.
Just a quick and clean edit to skulljack melee attack hit chances. Requested by users of the WOTC Grimy’s Loot Mod – PCS Expansion.
This mod was made for WOTC in the WOTC Modbuddy. It may work with the legacy game (pre-WOTC) due to how it was implemented, but if it doesn’t, I won’t be providing a non-WOTC version.
SSC_BASE_CHANCE
Modifies the minimum chance to hit with the skulljack melee attack
Default: 60
SSC_AIM_DIVISOR
The number to divide the soldier’s Aim by to get the scaling bonus. For example, if the soldier’s Aim is 60, and SSC_AIM_DIVISOR is 3, the bonus to hit from Aim will be 20. Lower numbers provide a higher bonus.
Default: 3
None
Modifies the skulljack and skullmine abilities’ ToHitCalc post-creation, so this will be compatible with everything that doesn’t modify those two lines of code.
