[WoTC] XCOM Psi Overhaul [Standalone]

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Authors: Kyuubicle, Ziodyne

Last revision: 19 Nov, 2017 at 16:13 UTC

File size: 982.02 KB

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Description:
==[XCOM 2 PSI OVERHAUL: PSION WITHIN]==

Bringing back psions, XCOM 1 style. No longer do you train psionic operatives as test tube rookies – upon building a psi lab (or visiting a built psi lab for the first time after this mod is installed), any of your operatives can test positive for psionic potential and learn psionic abilities.

Are you ready for a chain-grappling Skirmisher that can hurl Null Lances? Does your blademaster want to dominate a Berserker to fight alongside him? Why not add Void Rift to your GREMLIN-user’s skill rotations?

ATTENTION: For those of you who are using my classless mod, this is already incorporated!

[HOW THIS WORKS]

– Play normally, leveling up your operatives through missions.
– Some of your operatives will be revealed to be secretly psionically gifted!
– Throw them in the psi lab and they’ll become psions.
– Learn psionic abilities alongside regular leveling!
– ???
– Profit!

[IMPORTANT NOTICES]

– Here’s how it works: Whenever you enter the Psi Lab, the game will check if each of your units have rolled to become a psion yet. If they haven’t, they get to roll the roulette! To be eligible, you have to at least be a squaddie.
– Every time you rank up as a psion, you’ll get randomized amounts of psi. To rank up as a psion, you also need to have the requisite soldier rank, so don’t forget to keep sending them out on missions!
– Psions replace base game Psi Operatives, as the Psi Lab has been completely repurposed. They are not strictly better per se, as they can only learn a limited number of psi skills, but those skills are added on top of your existing trooper rather than a nameless rookie.
– Psions do not use Psi Amps so no real need to research higher tier psi amps at the moment. Psi skills scale off your psi stat – as it increases, your psi attacks will do more damage. On average, a fully ranked Psion will be a bit stronger than a maxed Psi Operative in terms of damaging psi powers.
– This uses default game configured Psi-training times – head to XComLatentPsionics.ini to configure everything else

[COMPATIBILITY]

– OVERRIDES: XCom_HeadquartersPsiTraining. So Psi Lab will likely be broken if you remove this mid-campaign.
– BYE-BYE: Psi Operatives. Can no longer be trained or created, check your character pools if you use the force my class mod.
REQUIREMENT: Detailed Soldier Lists. Technically not required actually, but psi stat is otherwise not viewable on the main armory roster list.
INCOMPATIBLE: Kv’s Invisible Psi Amps. Which is really strange to me considering that I’m literally giving everyone a psi amp, and using the fact that the game doesn’t render the psi amp I gave them to… give invisible psi amps to people.
– This will work with any class, any weapons, any whatevers. People using custom psionic classes – as long as the custom class doesn’t require training in the psi lab, this should peacefully coexist alongside such classes.

[THANKS]

Many thanks to Pavonis Studios for the brilliant ideas that sparked the creation of this mod, and -bg- who went out of his way to update his Detailed Soldier List mod.

[11/15 UPDATE]

– Rookies can also be psionic, and a Psi Lab is no longer required to see who has psionic potential
– Untrained Psions can gain access to Soulfire through a provided utility-item psi amp, other psi amps are unchanged
Note: the above function requires the Community Highlander to work!
– Added the console command UpdateUtilityPsiArms if the above isn’t done automatically
– More configuration options – specifically, the ability to define psionic ability trees for individual classes.

[sorry, this mod is no longer being actively developed]
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XCOM 2: War of the Chosen
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[WOTC] Detailed Soldier ListsSteam Workshop