[WoTC] XCOM Psi Overhaul [Standalone]
Bringing back psions, XCOM 1 style. No longer do you train psionic operatives as test tube rookies – upon building a psi lab (or visiting a built psi lab for the first time after this mod is installed), any of your operatives can test positive for psionic potential and learn psionic abilities.
Are you ready for a chain-grappling Skirmisher that can hurl Null Lances? Does your blademaster want to dominate a Berserker to fight alongside him? Why not add Void Rift to your GREMLIN-user’s skill rotations?
– Play normally, leveling up your operatives through missions.
– Some of your operatives will be revealed to be secretly psionically gifted!
– Throw them in the psi lab and they’ll become psions.
– Learn psionic abilities alongside regular leveling!
– ???
– Profit!
– Here’s how it works: Whenever you enter the Psi Lab, the game will check if each of your units have rolled to become a psion yet. If they haven’t, they get to roll the roulette! To be eligible, you have to at least be a squaddie.
– Every time you rank up as a psion, you’ll get randomized amounts of psi. To rank up as a psion, you also need to have the requisite soldier rank, so don’t forget to keep sending them out on missions!
– Psions replace base game Psi Operatives, as the Psi Lab has been completely repurposed. They are not strictly better per se, as they can only learn a limited number of psi skills, but those skills are added on top of your existing trooper rather than a nameless rookie.
– Psions do not use Psi Amps so no real need to research higher tier psi amps at the moment. Psi skills scale off your psi stat – as it increases, your psi attacks will do more damage. On average, a fully ranked Psion will be a bit stronger than a maxed Psi Operative in terms of damaging psi powers.
– This uses default game configured Psi-training times – head to XComLatentPsionics.ini to configure everything else
– OVERRIDES: XCom_HeadquartersPsiTraining. So Psi Lab will likely be broken if you remove this mid-campaign.
– BYE-BYE: Psi Operatives. Can no longer be trained or created, check your character pools if you use the force my class mod.
– REQUIREMENT: Detailed Soldier Lists. Technically not required actually, but psi stat is otherwise not viewable on the main armory roster list.
– INCOMPATIBLE: Kv’s Invisible Psi Amps. Which is really strange to me considering that I’m literally giving everyone a psi amp, and using the fact that the game doesn’t render the psi amp I gave them to… give invisible psi amps to people.
– This will work with any class, any weapons, any whatevers. People using custom psionic classes – as long as the custom class doesn’t require training in the psi lab, this should peacefully coexist alongside such classes.
Many thanks to Pavonis Studios for the brilliant ideas that sparked the creation of this mod, and -bg- who went out of his way to update his Detailed Soldier List mod.
– Rookies can also be psionic, and a Psi Lab is no longer required to see who has psionic potential
– Untrained Psions can gain access to Soulfire through a provided utility-item psi amp, other psi amps are unchanged
– Note: the above function requires the Community Highlander to work!
– Added the console command UpdateUtilityPsiArms if the above isn’t done automatically
– More configuration options – specifically, the ability to define psionic ability trees for individual classes.
Required items:
Click the title to search on this site.
[WOTC] Detailed Soldier Lists — Steam Workshop