WOTC Powered Armor Immunities
Original Version can be found here:
http://steamcommunity.com/sharedfiles/filedetails/?id=739273164
Grants Fire, Poison, and Acid immunity to all powered armors, just like the top tier
Titan armor did in XCOM 1. This will free up a slot that would normally be taken
up by a hazmat vest.
In XcomWOTCPoweredArmorImmunities.ini:
List of affected armor template names:
; wraith
ArmorList[0]="LightPoweredArmor";
; warden
ArmorList[1]="MediumPoweredArmor";
; WAR suit
ArmorList[2]="HeavyPoweredArmor";
;rage suit
ArmorList[3]="HeavyAlienArmorMk2";
;serpent suit
ArmorList[4]="LightAlienArmorMk2";
; powered spark armor
ArmorList[5]="PoweredSparkArmor";
; powered reaper armor
ArmorList[6]="PoweredReaperArmor";
; powered skirmisher armor
ArmorList[7]="PoweredSkirmisherArmor";
; powered templar armor
ArmorList[8]="PoweredTemplarArmor";
You can add or remove any armor template you wish.
Also, you can configure which particular immunities you want for the armor by changing the following list:
[WOTCPoweredArmorImmunities.X2Ability_PoweredArmorImmunities]
;fire
ImmunityList[0]="Fire";
;poison
ImmunityList[1]="Poison";
;acid
ImmunityList[2]="Acid";
; chrysallid poison?
ImmunityList[3]="ParthenogenicPoison";
Just be certain that if an item is removed that you properly resequence the list.
