gm_gilmancity – A Zombie Apocalypse map (now with CSM support!)
GM_Gilmancity
WARNING: The add-on "Shrinkinator" BREAKS the radio in v1 and v2! Get rid of it before playing, thank you!
No games required!
Play this in Sandbox!
A faithful port of Zombie Master’s zm_gilmanhouse_v2.
If you begin to lag, try playing the lowspec version. The lowspec version is designed for weaker computers by reducing the maximum amount of NPCs at once. If you still lag, try getting rid of any NPC mods.
Spawn your choice of weapons, and then start the zombie invasion by using the radio in spawn.
There’s a giant spinning arrow right above it.
Features:
- NEW IN V3: CSM support! Install Real CSM for high quality, real-time shadows!
- Overkill noding. Zombies are extremely smart and will ALWAYS find a way to you. You can’t hide.
- Realistic zombies. Zombies will attack barricades to get to you. It’s mildly buggy, though…
- Full on HDR, compiled with the -final switch. Better lighting all across the board.
- Fitting ambience. Everyone’s favorite Ravenholm soundscapes!
- Custom creepy skybox. sky_nightmare01_hdr, made by Mr. Chop, helps the ambience. (v1 only)
- Many enterable buildings. Doesn’t stop you from hiding from the zombies, though.
- Ammunition Crates. Running low on ammo? Take your trusty crowbar and break some boxes. Ammunition choices include: Buckshot, .357, SMG, and pistol. In v2, AR2 ammo is also available.
- Tweaked lighting: In v1, the overall lighting is darker. In v2 and v3, you’re now deep in the sunset.
Differences from zm_gilmanhouse_v2:
- All objectives removed. Your objective now is to survive for as long as possible.
- Barricades trying to direct players were removed. The entire city is open to your disposal from the start.
- Environmental lighting has been dimmed considerably. In areas without lights, it’s much darker then before. (v1 only)
- Alyx no longer operates the radio. In this version, you use the radio to activate the zombie invasion.
- Custom zombie spawners. 5 normal zombie spawners (each with 10 zombies at once), and 2 fast zombie spawners (each with 4 zombies at once). In v3, 2 poison zombie spawners are in as well.
- More barricades have been placed around Gilman House Inn. Not many, though.
Credits:
- Zombie Master Developers: Creation of the original map. If they want this taken down, I will immediately with no questions asked.
- Mr. Chop: Skybox textures, specifically sky_nightmare01_hdr. (v1 only)