WotC TacFor Class Pack
This mod is the successor to my first mod Tactical Force which added four custom classes to the original XCOM 2. TacFor now adds four hopefully much improved classes for WotC. The four classes are the Havoc, Guardian, Pathfinder and the Sapper.
The Havoc is an aggressive and mobile front line combat unit who can specialise in either heavy machine gun fire or close range melee. Whilst lethal at any distance the Havoc pays the price for this increased mobility with lower health and will not fare well if left isolated or vulnerable. However the Havoc’s squaddie level ability “Target Down” provides additional defence following a kill so the Havoc’s best defence really is a good offence.
The Guardian’s role is that of squad protection. The Guardian can focus on developing overwatch and suppression capabilities as a Sentinel or go down the Squad Medic route which allows the use of the GREMLIN for healing. Guardian’s can also use the GREMLIN for hacking purposes but their primary role will be helping their squadmates and keeping them in the fight longer.
The Pathfinder is a versatile unit who is equally adept with either the sniper rifle or the assault rifle. The squaddie level ability “Weapon Training” will provide Squadsight when equipped with the former or will provide added aim after moving when equipped with the latter. The Pathfinder can then focus either on marksmanship on one side of the ability tree or scouting and tracking on the other.
The shotgun toting Sapper is the squads sledgehammer with the squaddie ability “Heavy Infantry” providing additional armour but also reducing the Sapper’s ability to cover ground. To make up for this an additional ability “Charge” will let the Sapper use three action points in one turn for when you really need to burst forward and get into position but the Sapper will then only have a single action point in the following turn in order to get their breath back. The Sapper can further specialise as either a close combat unit or as a Grenadier.
I’ve tried to create a group of classes that function a bit differently to the original four but who all work well together. There are quite a few custom perks so I’ve put the descriptions in a separate discussion. XCOM’s original classes are disabled with this mod but can quickly and easily be re-added by visiting XcomClassData in the mod’s config folder and following the instructions at the top of the file borrowed from Richard (thank you)!
Firstly I want to thank Xylthium and his XmodBase which was vital for making this mod. I had to eagerly await the updated release of said mod before I could even start porting TacFor over from the original modbuddy and it has been essential for many of the custom perks. I also borrowed a couple of perks from Shadow Ops.
Secondly I need to thank Shiremct, the guy is a coding genius and has always been willing to help me when my much more limited skills hit the buffers. Looking forwards to what he is cooking up for WotC also.
I’d also like to mention all the other custom class creators who have uploaded their own work. I’ve spent so much time looking at the code for so many different classes trying to figure out how to make things work I can barely remember where I started. Particular mention here is due for Richard and Divine Lucubration, seeing and comparing their original class mods to their WotC class mods helped me a lot in porting my own classes.
There should not be many but the mod was only tested to any great duration before WotC arrived. Testing since porting has been limited so any feedback on bugs is welcome. Known bugs:
Corpsman doesn’t play a flyover when triggered, the overwatch symbol will appear on the Guardian though.
I’ve done quite a bit of work trying to limit the training centre skills but there could still be the odd weird one creeping in, any feedback on this and I can quickly sort it.
I hope people enjoy using these classes and I also welcome any feedback on balance.
Updated to fix clash with Evac All.
