Martial Combat v1.3.12
Stand Alone Mod for Martial Combat v1.3.12
ID: 2014772284
– Unarmed Combat Feats for basic and mastery
– Recipes for Knockout and Deadly damage for both
– Recipes for NPC use Item, scaling by strength but ultimately a bit less strong
– Unarmed Combat damage gets calculated by Agility, the numbers shown in the stats screen for bonus damage are wrong
– Quarter Staff, also agility based, same rules as the fists, no weapon modifications possible, item is uncapped for agility
– NPC Staff, can use weapon mods but has no attribute Bonus and no random crit perk
– Admin spawn item: Fist of Doom (The 1st attacks hurls light enemies, the 2nd combo attack kills everything)
– Admin spawn item: Uncapped Deadly damage Item, it scales where ever agility goes, there is no cap at agility 50
– Admin spawn Item: Epic Offhand Uppercut Recipe
NPC Falling damage can be toggled (by Admins) via:
DataCmd MA_NPCFallingDmg
A Damage Multiplier can be added by Admins:
DataCmd MA_Dmg X (X between 1 and 10)
Important: These only work with light or medium armor, heavy armor (even one piece) will negate the agility damage bonus, this is not a bug
Note: The offhand item needs to be equipped, else the left fist and the secondary key functionality will not work properly.
NOTE: The base damage without bonuses is poor, it scales drastically upon improving agility (and strength a bit)!
ItemTable Range: 801899-801909 and 801960-801965, should be now compatible with Emberlight, AoC and some others.
To equip unarmed on NPCs in other mods add "Martial" as weapon template.