Quadriga

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Author: Sealgkor

Last revision: 14 Sep, 2014 at 12:48 UTC

File size: 2.29 MB

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Description:

Well here it is…. Quadriga !

This Prison is the result of lots of planning, testing, failing, trying, investigating in weeks.

You may notice that Quadriga is kind of divided into four areas (thats where the name comes from! Genius, isn’t it?) and an Main building. With this I wanted to investigate wich prison layout is the best balance between functionality and design, apart from any rectangular design. Target was/is to find out which design causes the most trouble like riots or unsatisfied needs due to walking distance or similar. Each layout respects a security-level-ratio of Low:Med:Hi = 8:6:3 wich is the reciprocally ratio of the income for each security level per prisoner. So I took this ratio to answer the question of how many low, med and high security level prisoners I should put in.
The upper right is called "The Eye", hard to guess why… It is the try to escape the all-day rectangular shape but still to put two security classes into one building, since they cannot use the hallway of the other class.
The upper left is "The Rock". Everthing is in that building (except the global facilities) so normally a prisoner shouldn’t leave "The Rock" until he gets released. Combining space management and design was the biggest challenge here
Lower left you can find "Rehap" (I know it should be Rehab…). Rehap was an early idea to use kind of bungalows for prinsoners instead of building, like every single cell is build separately. By time this design was re-shaped to sort of youth hotel. Some cells are directly connected to save space and now the cells do not have normal cell doors but normal woodden doors, so they can move freely inside the bungalow. You can find some derived design in "The Rock" as well. Oh and it has the most green area…
The last is "The Faith". A bit like "The Eye", major design influence was the idea to bend it more to 180 degree and see what happens. Since the main building took about 20% of the assigned space for this area, again space management came into focus, but the "bending" did a good job to place enough cells. "The Faith" was the first quarter in which the logical light control was introduced.
In general, each area shares some rooms with the other areas (like kitchen, canteen, laundry, workshop). I was just tired of building each type of room again and again. For example, the laundry is big enough to cover to whole prison, so no need to build several small laundrys (yes I know, decreasing walking distance

For eating, sleeping, working and visitation I put some time based switches to control the lights in the corresponding rooms. I couldn’t see my lovely guests sleeping with full lights in their cells. Light control for eating, working and visitation was just a consequence of that and to see directy whats the actual status of the regime. Especially the canteen needed an extra treatment. Its placed in the map center so its likely used a station which everbody uses to travel from A to B. But its a canteen not a train station! To avoid this and to make it still reachable for chiefs and prisoners I used a small or altered version of an airlock, just check yourself.

So, have fun with it. No employes, no prinsoners for start. but about half a million left (I sold several other prisons to gather enough money, this prison is cheat-free!) and completed researches. You can start with intaking prisoners and hire guards etc. The last two ingame days about 20 janitors and 20 gardeners were cleaning the hell out of this prison… I hope the didn’t forget anything.

Change stuff you don’t like, copy anything else for your own prison as you like. Or just comment what you think