KGD: Men-at-Arms and Warfrare Tweaks
I will not list all the individual changes to each MAA type {except the pictures) as there’s just too many of them, you’ll have to figure them out by yourself.
Base casuality ratio: 0.3 -> 0.2
Pursuit stat to damage: 0.5 -> 0.66
Less in-combat deaths means pusuit is better value. Pursuit is also buffed to deal more damage per point.
Max counter penalty: 0.9 -> 0.8
Ratio for max counter: 2.0 -> 1.5
Countered MAA dice roll: -6 -> -4
Countering is easier but less punishing. An attempt at somewhat nerfing the "1 type of MAA army" styles.
Gold cost per 1000 levies: 3.0 -> 2.5
Levies are not that strong and AI raises all of them every time. Intended mostly to help the AI.
Leading own soldiers advantage bonus: +5 -> +10
Leading soldiers as a ruler is risky. And AI seems to like to do it a lot. So it might as well be better.
Crossbowmen accolade: disabled
Why did we need 2 accolades for 1 unit type again?
Skirmisher type MAAs stack size: 100 -> 125
Skirmishers are bad. Does not affect Jomsvikings (they are not real skirmishers).
Heavy infantry type MAA: now have penalties for fighting in wetlands
HI is quite good, and it’s weird that they didnt have terrain bonuses/maluses at all.
Non-standard stack size MAAs countering has been adjusted
Paradox seem to forget that countering is based solely on soldier count, thus most MAAs with stack sizes of <100 suck at countering. That has been fixed (they still get countered very easily though).
Stand and fight: generally nerfed
Defender advantage 8 -> 5; Heavy Infantry toughness 4 -> 2;
Heavy Cavalry toughness 20 -> 16; Pikemen toughness 6 -> 4;
Hard casuality +40% -> +50%.
Stand and fight gave too much free toughness.
Frugal Armorsmiths: levy toughness -8 -> -2
AI loves it’s levies. I dont know why paradox thought cutting 80% of levies health is a good idea.
Stalwart defenders: defender advantage 5 -> 3; controlled territory advantage 5 -> 3
+10 advantage on controlled lands feels a bit over the top.
Longbow competitions: archers max size +4 -> +2
No other tradition gives +4 stack size, so why should this one?
Also check out my other "rebalance" mod – KGD: Adventurers Nerfs
