Ocean Cities

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Author: framedarchitecture

Last revision: 2 Oct, 2014 at 14:09 UTC

File size: 416.11 KB

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Description:

Allows embarked settlers to found cities on oceans beginning in the Modern Era.

* Ability is available to any unit that can found cities (e.g. Conquistadores)
* Ability can be used on coasts and oceans adjacent to coasts (not deep oceans)
* Units with this ability will move slowly when embarked.
* Ocean cities may construct any buildings available to land-based coastal cities.
* Ocean cities extract additional food and gold from sea tiles, are more resistant to nuclear strikes, and build better ships than land-based cities.
* Select the Early Ocean Cities box in the Advanced Setup screen to enable founding Ocean Cities beginning in the Industrial Era.
* Ocean cities cannot currently harbor trade routes.

Requirements and Compatibility
* Brave New World Expansion required.
* Conflicts with mods that change PlotHelpManager.lua

Troubleshooting
If, on loading a saved game, an ocean tile displays as a land tile: Play one turn then save and reload to reset the graphics.
If an embarked settler has a unit escort, that unit will move to the nearest plot when the settler attempts to found a city.

Special thanks to bouncymischa for city graphics!

Download
Required DLC:

These DLC should be installed in order to use this item.


Sid Meier's Civilization V: Brave New World