Strategic Resource Buildings
[Requires G&K]
Tired of owning half of the planet, being allied with all of the city-states, and still being the only Civilization without coal? Want to start a game in the information era and ensure that everyone has nukes and giant death robots?
This mod adds buildings that generate strategic resources, mostly following the template of the recycling center.
The AI understands how to use the new buildings, and will value them along the same lines as the units and buildings they can produce with the resource.
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Details of new buildings:
Corral: 1 maintenance for 2 horses – requires horseback riding. 40 production to build. Maximum of 3.
Foundry: 1 maintenance for 2 iron – requires metal working. 80 production to build. Maximum of 3.
Deep Mine: 2 maintenance for 2 coal – requires railroad. 200 production to build. Maximum of 5.
Biofuel Refinery: 3 maintenance for 2 oil – requires refrigeration. 300 production to build. Maximum of 5.
Enrichment Facility: 4 maintenance for 2 uranium – requires particle physics. 500 production to build. Maximum of 5.
Note: There is already an aluminum generating building in game, added in G&K. (Recycling Center)
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Optional Addition:
If you would like for the buildings to provide minor bonuses as resources go obsolete, rather than becoming a gold sink, it’s as simple as installing SRB Plus: http://steamcommunity.com/sharedfiles/filedetails/?id=114899469
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If you have trouble getting this mod to work, please try disabling your other mods in case there is a conflict. If you do discover a conflicting mod, please let me know, and I’ll see what I can do.
I hope this mod enhances your enjoyment of the game. Feedback is welcome!