Rising Tides (WOTC)

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Author: Aleosiss

Last revision: 5 Oct, 2017 at 23:06 UTC

File size: 72 MB

On Steam Workshop

Description:
************************* PATCH 1.1.2 *************************
  • enabled WOTC class features such as bonding
  • made nearly every psionic ability interruptible (if you notice one that isn’t, post it in the bugs discussion)
  • Sovereign actually works now, because of this.
  • fixed an issue where Feedback wasn’t being applied properly
  • possibly some other random tweaks

Rising Tides is a small class pack. My initial idea was to create a small cadre of soldiers who were primarily balanced around the strategic layer… however, due to life, I never had the time to actually implement the strategic layer part of this mod. Oops. I will be now working on a new Faction, based around the soldiers featured in this pack! Stay tuned.

You can consider all of these soldiers to be hero classes; each is incredibly overpowered, and at the later ranks, a pair of them can easily defeat almost anything XCOM2 has to offer. All of them are psionic hybrid classes, and do not hold the Psi Amp. As such, they all share a suite of psionic abilities, including familiar perks like Mind Control, but also new and powerful perks such as Meld and Mind Wrack.

Meld: The Meld is a psionic gestalt the Rising Tides soldiers can form with one another. Under the influence of the meld, soldiers pool their Psi Offense and Will stats together. Many perks in the soldiers trees interact with the meld, and losing it can be a serious problem. The Meld can be lost by entering a negative mental state, such as excessive bloodlust, panic, or feedback.

Mind Wrack : Instantly kill an enemy organic unit within range and line of sight. Suffer Feedback for a significant duration, during which the unit cannot take any actions.

The soldiers are as follows:

Queen, a stealthy melee assassin. Her Squaddie perk is Bump in the Night, which grants Stealth after killing a nearby enemy. Additionally, it grants a stack of Bloodlust if it was a melee kill. Notable non-capstone perks on her tree include Reprobate Waltz, which grants her a chance to repeat any melee attack, and Shadow Strike, a true melee teleport attack.

Whisper, a long-ranged damage dealer and technical expert. His squaddie perk is Scoped and Dropped, which negates the distance penalty for squadsight and negates the action point cost of his shots if they kill exposed targets. Notable non-capstone perks on his tree include Every Moment Matters, which gives him a guaranteed Critical Hit on the last bullet in his magazine, and Heat Channel, which allows him to reload his weapon for free when using a psionic ability, as well as reducing the cooldown of the casted ability by one for each bullet reloaded.

Nova, a psionic support unit and caster. Her squaddie perk is Over the Shoulder, an active ability that, when cast, creates a massive aura that surrounds her and grants vision of enemy units that are within it. Notable non-capstone perks on her tree include Sovereign, which allows her to interrupt any psionic attack made by a unit affected by Over the Shoulder, and Triangulation, which allows her to cast Over the Shoulder from melded allies.

*************************************************************

With War of the Chosen released, I realized that Firaxis and I had found similar inspiration for many of our ideas, and so I needed to get my project out the door quickly. With that in mind, following the announcement, I worked hard to bring this mod to a release candidate, and here we are. You will notice that there is an uncanny similarity between each of my classes and the Chosen! I WAS FIRST, DAMNIT!!!

However, this mod fell to the wayside somewhere around the fall of 2016, so I never got around to working on the strategy layer. I will be sure to get around to it soon!

FAQ

Compatibility?
You will need a Promotion Screen mod in order to access all three perk trees and eight promotions.

Time Stands Still will mostly function, but it will not be able to adjust the timer without LW2.

What’s going on with Queen’s Melee Damage? Not getting adjusted by her equiped weapon, overpowered early…?
It can only be adjusted by config. Originally, Queen had a unique blade, but eventually that got dropped.

Why do so many perks have the sword slash icon?
It’s a placeholder. Basically, I’m not an artist and as stated previously, I wanted to get this out there ASAP. If you are interested in helping me out with the art, please send me a mesage on Steam and we can work something out.

WTF, these classes are so OP!
By design. In the future, they will be limited in the following ways:
– Only one of each
– Only can be in a squad with each other
– Significant intel cost to send on a mission

I looked at the source. What is your IQ, 3?
H E L P

Your references are cringey.
nooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo

Special Thanks

Pavonis Interactive, for several helpful classes and perks that my classes use.
robojumper and Musashi for technical support.
xylthixlm for technical support and icon pack.
LurkerGG for the mod preview image and class icons.
Davis Productions for a certain sound effect.
GITS: First Assault Online for a perk icon.

"Who could have known that the true threat did not fall to Earth on the backs of falling stars, but instead rose to the surface on the rising tides of our hearts?" — Nova, December 21, 2017

Download
Required DLC:

These DLC should be installed in order to use this item.


XCOM 2: War of the Chosen